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<blockquote data-quote="GMforPowergamers" data-source="post: 6620365" data-attributes="member: 67338"><p>QUOTE</p><p>I encourage my players to treat the world around them as a real and mysterious place, and reward creative thinking. Thats not everyone's cup of tea I know, so its really a question of personal preference.</p></blockquote><p></p><p>Me too I just let them be cool and not waste time on things... My game plays out much closer to your second example then your first...without auto killing pcs</p><p></p><p>Edit I do wonder how you handle players who don't know how to lick or disarm? "Um my character know as that stuff but I don't I just want to disarm the trap but I do t know how"</p><p>[/QUOTE]</p>
[QUOTE="GMforPowergamers, post: 6620365, member: 67338"] QUOTE I encourage my players to treat the world around them as a real and mysterious place, and reward creative thinking. Thats not everyone's cup of tea I know, so its really a question of personal preference. [/QUOTE] Me too I just let them be cool and not waste time on things... My game plays out much closer to your second example then your first...without auto killing pcs Edit I do wonder how you handle players who don't know how to lick or disarm? "Um my character know as that stuff but I don't I just want to disarm the trap but I do t know how" [/QUOTE]
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