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<blockquote data-quote="The Crimson Binome" data-source="post: 6620454" data-attributes="member: 6775031"><p>Probably between one and three, depending on how lucky I am. Of course, I'm not a mythic hero of legend, and my feats are not comparable to raising the dead or teleportation.</p><p></p><p>Nor am I typically wearing body armor, which <em>is</em> a standard assumption of anyone who gets into combat. In D&D, if you can take a hit without dying instantly, then you're either wearing armor (fighter/ranger/rogue) or you are magic (wizard/sorcerer/warlock/monk) or both (cleric/paladin/druid). Sure, the rules say that you still need to get through HP even if you <em>aren't</em> wearing armor, but that's an obscure corner case that shouldn't actually arise during gameplay, and I'm not going to fault the game for using a simpler ruleset that works just fine 95% of the time.</p><p></p><p>As I said, that raises a whole bunch of other questions. If Hit Points aren't something that characters know about, then they can't use that as a basis for fleeing from a difficult combat, or asking for a Cure spell, or anything else. Your reward for jumping through hoops in trying to explain how you "weren't really hit" is that you get to keep jumping through more hoops to explain why you won't fight this <em>next</em> orc even though the <em>last</em> group didn't even scratch you.</p><p></p><p>In general, though, heroes of fiction soak plenty of hits. Look at Nolan's Batman, or the Netflix incarnation of Daredevil. When Frank Castle gets backhanded by the Hulk, he goes flying across the room and doesn't die. There's a huge amount of playable space between "that hit was actually a miss" and "that sword went straight through your neck". So what if 95% of all hits in the game are straight to the torso armor? Most hits <em>should</em> be to the torso, from a probability standpoint. As long as a hit is actually a hit, and your state of health corresponds to your HP in some visible way, the game is actually <em>playable</em> without resorting to an escalating slide of meta-game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6620454, member: 6775031"] Probably between one and three, depending on how lucky I am. Of course, I'm not a mythic hero of legend, and my feats are not comparable to raising the dead or teleportation. Nor am I typically wearing body armor, which [I]is[/I] a standard assumption of anyone who gets into combat. In D&D, if you can take a hit without dying instantly, then you're either wearing armor (fighter/ranger/rogue) or you are magic (wizard/sorcerer/warlock/monk) or both (cleric/paladin/druid). Sure, the rules say that you still need to get through HP even if you [I]aren't[/I] wearing armor, but that's an obscure corner case that shouldn't actually arise during gameplay, and I'm not going to fault the game for using a simpler ruleset that works just fine 95% of the time. As I said, that raises a whole bunch of other questions. If Hit Points aren't something that characters know about, then they can't use that as a basis for fleeing from a difficult combat, or asking for a Cure spell, or anything else. Your reward for jumping through hoops in trying to explain how you "weren't really hit" is that you get to keep jumping through more hoops to explain why you won't fight this [I]next[/I] orc even though the [I]last[/I] group didn't even scratch you. In general, though, heroes of fiction soak plenty of hits. Look at Nolan's Batman, or the Netflix incarnation of Daredevil. When Frank Castle gets backhanded by the Hulk, he goes flying across the room and doesn't die. There's a huge amount of playable space between "that hit was actually a miss" and "that sword went straight through your neck". So what if 95% of all hits in the game are straight to the torso armor? Most hits [I]should[/I] be to the torso, from a probability standpoint. As long as a hit is actually a hit, and your state of health corresponds to your HP in some visible way, the game is actually [I]playable[/I] without resorting to an escalating slide of meta-game. [/QUOTE]
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