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Things that "need" errata
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<blockquote data-quote="DaveDash" data-source="post: 6621125" data-attributes="member: 6786202"><p>No worries. I did make the point ages ago (and after all these pages you can be excused for missing it) that the errata I'd like to see id making it much more clear that stealth is in the DMs hands. A lot of people came back and quoted the "Dm decides if you're stealthed when you approach.." as proof, but that's quite a specific ruling. If anything it implies the opposite.. "Here's the rules, this bit is more in the DMs hands.. the rest not".</p><p></p><p>I'm the only guy in my group who reads forums, designers tweets, or generally has any idea at all about the "rulings not rules" philosophy. Everyone else in my group knows everything they know about D&D from the books, not from Mike Mearls tweets.</p><p></p><p>When we played AD&D 2e, 3e, and 4e we did things RAW. That's just the way we've played. D&D is a game after all, and in those editions more or less had a complete set of rules. If the rules didn't cover something, it wasn't rocket science to make a ruling.</p><p></p><p>5e obviously has a different philosophy, and that's ok, but it's not obvious to people who don't follow the game online, and have come from the recent previous editions.</p><p></p><p>I've seen massive arguments about stealth on streams and such, and guess what, they're from people coming over to D&D 5e from 3e and pathfinder.</p><p></p><p>I think many posters here (not you) really have blinders on when it comes to this fact. I still haven't trained my group fully to let go of RAW, and I haven't done it completely myself yet. It's a challenge, and it also caused lots of dissatisfaction with 5e in the beginning (which has been outweighed now by the fun factor).</p><p></p><p>One thing I can agree with is that yes, such arguments are taken off the table. Let the DM do his thing then sort it out later. At our table the stealth thing came up out of game in that manner.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6621125, member: 6786202"] No worries. I did make the point ages ago (and after all these pages you can be excused for missing it) that the errata I'd like to see id making it much more clear that stealth is in the DMs hands. A lot of people came back and quoted the "Dm decides if you're stealthed when you approach.." as proof, but that's quite a specific ruling. If anything it implies the opposite.. "Here's the rules, this bit is more in the DMs hands.. the rest not". I'm the only guy in my group who reads forums, designers tweets, or generally has any idea at all about the "rulings not rules" philosophy. Everyone else in my group knows everything they know about D&D from the books, not from Mike Mearls tweets. When we played AD&D 2e, 3e, and 4e we did things RAW. That's just the way we've played. D&D is a game after all, and in those editions more or less had a complete set of rules. If the rules didn't cover something, it wasn't rocket science to make a ruling. 5e obviously has a different philosophy, and that's ok, but it's not obvious to people who don't follow the game online, and have come from the recent previous editions. I've seen massive arguments about stealth on streams and such, and guess what, they're from people coming over to D&D 5e from 3e and pathfinder. I think many posters here (not you) really have blinders on when it comes to this fact. I still haven't trained my group fully to let go of RAW, and I haven't done it completely myself yet. It's a challenge, and it also caused lots of dissatisfaction with 5e in the beginning (which has been outweighed now by the fun factor). One thing I can agree with is that yes, such arguments are taken off the table. Let the DM do his thing then sort it out later. At our table the stealth thing came up out of game in that manner. [/QUOTE]
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