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<blockquote data-quote="Musing Mage" data-source="post: 8234997" data-attributes="member: 7025552"><p>Ohhh, where to start! One doesn't stick with a game for 35 years because there are only a handful of things...</p><p></p><p>All editions have the same basic draw for me - the potential for surprise and organic storytelling. No two games are the same, even if using the same pre-written adventure.</p><p></p><p>BECMI: The simplicity, and ease of learning that allowed 13 year old me to wrap my head around the game. Specific thing I like - Learning that I wasn't alone in my teenage trauma over the Death of Aleena at Bargle's hands!</p><p></p><p>AD&D 1st ed: The level of nuance and detail that 48 year old me craves. Bordering on simulation territory. Specific thing that I like - The heavier restrictions on PCs, level limits and such, gives meaningful parameters.</p><p></p><p>AD&D 2nd ed: Some of the refinements to 1st ed that improved the game, new ideas and ways of doing things that were retroactively applicable, as well as maintaining compatibility with the previous editions. Specific: Combat and Tactics option book. Love that thing.</p><p></p><p>3rd ed:... uhhh...</p><p></p><p>5th ed: The modular ruleset, easily learned and new player friendly but with enough variety and spice. The fact that this edition brought the hobby to its current worldwide glory! Specific: Enjoy the Advantage/Disadvantage mechanic for its simple elegance.</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8234997, member: 7025552"] Ohhh, where to start! One doesn't stick with a game for 35 years because there are only a handful of things... All editions have the same basic draw for me - the potential for surprise and organic storytelling. No two games are the same, even if using the same pre-written adventure. BECMI: The simplicity, and ease of learning that allowed 13 year old me to wrap my head around the game. Specific thing I like - Learning that I wasn't alone in my teenage trauma over the Death of Aleena at Bargle's hands! AD&D 1st ed: The level of nuance and detail that 48 year old me craves. Bordering on simulation territory. Specific thing that I like - The heavier restrictions on PCs, level limits and such, gives meaningful parameters. AD&D 2nd ed: Some of the refinements to 1st ed that improved the game, new ideas and ways of doing things that were retroactively applicable, as well as maintaining compatibility with the previous editions. Specific: Combat and Tactics option book. Love that thing. 3rd ed:... uhhh... 5th ed: The modular ruleset, easily learned and new player friendly but with enough variety and spice. The fact that this edition brought the hobby to its current worldwide glory! Specific: Enjoy the Advantage/Disadvantage mechanic for its simple elegance. [/QUOTE]
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