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<blockquote data-quote="Greg K" data-source="post: 8235700" data-attributes="member: 5038"><p>Holmes Basic: Both the cover and sample dungeon in tbe book. If I recall correctly, there was also the abiility to lower certain abiity scores to raise others.</p><p></p><p>B/X: The lower ability score modifiers</p><p></p><p>AD&D 1e: </p><ul> <li data-xf-list-type="ul">Several of the modules (C1, D1, D2, G1-G3, I6, N1, S2, T1), </li> <li data-xf-list-type="ul">Greyhawk as presented by Gygax, the PHB cover. </li> <li data-xf-list-type="ul">The feel of D&D if one ignored things like S3: Expedition to the Barrier Peaks and several of the</li> </ul><p>AD&D 2e: </p><ul> <li data-xf-list-type="ul">Priests of Specific Mythoi/Specialty Priests</li> <li data-xf-list-type="ul">Clerical Spheres, </li> <li data-xf-list-type="ul">Complete FIghter's Handbook, Complete Thief's Handbook, Complete Priest's Handbook, Complete Druid's Handbook</li> <li data-xf-list-type="ul">DMGR series</li> <li data-xf-list-type="ul">HR series, </li> <li data-xf-list-type="ul">Dark Sun (original box set), Land of Fate box set, Ravenloft: Realms of Terror boxe set</li> <li data-xf-list-type="ul">PO: Combat & Tactics, PO: Spells & Magic</li> </ul><p>D&D 3e: </p><ul> <li data-xf-list-type="ul">Unified Resolution Mechanics</li> <li data-xf-list-type="ul">Ascending AC</li> <li data-xf-list-type="ul">Unified Leveling Progression (although I think spellcasters needed to be tuned down)</li> <li data-xf-list-type="ul">Three save categories, </li> <li data-xf-list-type="ul">skill points (although no class should have less than 4+Int Mod per level unless the class is based on Int) </li> <li data-xf-list-type="ul">class variants despite them getting little love until Unearthed Arcana</li> <li data-xf-list-type="ul">0/0 level multiclassing at first level (in 3.0 DMG)</li> <li data-xf-list-type="ul">variants in the DMG</li> <li data-xf-list-type="ul">critical hits</li> <li data-xf-list-type="ul">Mass Damage Save</li> <li data-xf-list-type="ul">monsters get ability scores</li> <li data-xf-list-type="ul">monster AC breakdown (although the number of modifier types got out of hand)</li> <li data-xf-list-type="ul">Unearthed Arcana, Fiendish Codex 1</li> <li data-xf-list-type="ul">third party support</li> </ul><p>D&D 4e</p><ul> <li data-xf-list-type="ul">the removal of some non-biological abiilities from race and moving them to feats</li> <li data-xf-list-type="ul">Ranger as non-spellcaster</li> <li data-xf-list-type="ul">martial characters getting interesting things to do,</li> <li data-xf-list-type="ul">starting class builds (e.g. Artful Dodger, Brutal Scoundrel Rogue, Cunning Sneak)</li> <li data-xf-list-type="ul">multi-class feats, magic missile requiring attack roll, the power system (in theory)</li> </ul><p>D&D 5e</p><ul> <li data-xf-list-type="ul">Backgrounds</li> <li data-xf-list-type="ul">Advantage/Disadvantage</li> <li data-xf-list-type="ul">Inspiration</li> <li data-xf-list-type="ul">Variant Human</li> <li data-xf-list-type="ul">Bard class (finally closer to my image of a Bard)</li> <li data-xf-list-type="ul">Battlemaster Fighter</li> <li data-xf-list-type="ul">some of the third party support and fan material</li> </ul></blockquote><p></p>
[QUOTE="Greg K, post: 8235700, member: 5038"] Holmes Basic: Both the cover and sample dungeon in tbe book. If I recall correctly, there was also the abiility to lower certain abiity scores to raise others. B/X: The lower ability score modifiers AD&D 1e: [LIST] [*]Several of the modules (C1, D1, D2, G1-G3, I6, N1, S2, T1), [*]Greyhawk as presented by Gygax, the PHB cover. [*]The feel of D&D if one ignored things like S3: Expedition to the Barrier Peaks and several of the [/LIST] AD&D 2e: [LIST] [*]Priests of Specific Mythoi/Specialty Priests [*]Clerical Spheres, [*]Complete FIghter's Handbook, Complete Thief's Handbook, Complete Priest's Handbook, Complete Druid's Handbook [*]DMGR series [*]HR series, [*]Dark Sun (original box set), Land of Fate box set, Ravenloft: Realms of Terror boxe set [*]PO: Combat & Tactics, PO: Spells & Magic [/LIST] D&D 3e: [LIST] [*]Unified Resolution Mechanics [*]Ascending AC [*]Unified Leveling Progression (although I think spellcasters needed to be tuned down) [*]Three save categories, [*]skill points (although no class should have less than 4+Int Mod per level unless the class is based on Int) [*]class variants despite them getting little love until Unearthed Arcana [*]0/0 level multiclassing at first level (in 3.0 DMG) [*]variants in the DMG [*]critical hits [*]Mass Damage Save [*]monsters get ability scores [*]monster AC breakdown (although the number of modifier types got out of hand) [*]Unearthed Arcana, Fiendish Codex 1 [*]third party support [/LIST] D&D 4e [LIST] [*]the removal of some non-biological abiilities from race and moving them to feats [*]Ranger as non-spellcaster [*]martial characters getting interesting things to do, [*]starting class builds (e.g. Artful Dodger, Brutal Scoundrel Rogue, Cunning Sneak) [*]multi-class feats, magic missile requiring attack roll, the power system (in theory) [/LIST] D&D 5e [LIST] [*]Backgrounds [*]Advantage/Disadvantage [*]Inspiration [*]Variant Human [*]Bard class (finally closer to my image of a Bard) [*]Battlemaster Fighter [*]some of the third party support and fan material [/LIST] [/QUOTE]
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