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Things that probably won't happen, but man would it be cool if they did!
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<blockquote data-quote="Dungeonosophy" data-source="post: 6307500" data-attributes="member: 6688049"><p>38. The entire corpus of each D&D World is printed on cheap paper and bound together in phonebook-sized softcover volumes at the minimum feasible price, so that anyone could purchase, say, the entire series of Ravenloft or Mystara or Eberron in one go, without having to spend years building up a collection. (Forgotten Realms would be several phonebook-sized volumes.) In this way, there'd be more and more people, including newcomers and coming generations, who were fluent and interested in each world. </p><p>39. Same for the rulesbooks and 'world-less' generic adventures and sourcebooks. For example, a phonebook sized, bound volume containing all the AD&D1e rulebooks and 1e generic adventures. And another volume with the 2e rulesbooks and 2e generic adventures.</p><p>40. In the DMG, explicitly lay out a framework whereby all DMs' (or gaming groups') campaigns are conceived to be 'off-screen' semi-official Parallel Primes with Alternate Timelines. "WotC's D&D World of Forgotten Realms" would be clearly recognized as only one of countless timelines of the Forgotten Realms. Even if they are mostly the same as "WotC's FR", they would even be distinguishable by name: "Joe Schmoe's D&D World of Forgotten Realms".</p><p>41. Sometime before 7th edition, the word "fan" (which is short for "fanatic") comes to be replaced, in rpg parlance, with "enthusiast" (one who is filled with the gods) and "amateur" (one who loves).</p><p>42. Instill a <a href="http://www.enworld.org/forum/showthread.php?355327-From-Corporate-Setting-to-quot-Un-Setting-quot-(waiting-for-a-Sixth-Edition-homebrew-culture)/page2&p=6304971#post6304971" target="_blank">homebrew culture into the 5e DMG</a>. Make a WotC-designated 'enthusiast site' for homebrew settings, and also print a book which compiles the best homebrew settings from a new campaign setting contest (along with the runners-up in the 2004 contest which Eberron won). Name the website and book "The World Serpent Inn".</p><p>43. Go a step further than even Green Ronin and Paizo by making <em>Product Identity </em>available for third party publishing. Like the "<a href="http://mutantsandmasterminds.com/licensing/" target="_blank">Super-Powered by M&M</a>" and "<a href="http://paizo.com/pathfinderRPG/compatibility" target="_blank">Pathfinder Compatible</a>" licenses, or Paizo's "<a href="http://paizo.com/paizo/about/communityuse" target="_blank">Community Use Policy</a>", but further. Make a simple, hands-off license whereby anyone could write and sell their own "elseworlds" version of Forgotten Realms, Greyhawk, Mystara books, as long as they used certain designated "third party logos" which distinguished those books from the WotC books (like the old "Official Fan Logos" which were approved for each world back in Jim Butler's day), and as long as they named the world "so-and-so's D&D World of Greyhawk" with a blurb on the cover saying "this is an alternate timeline of Wizards of the Coast's D&D World of Greyhawk". Allow even illustrations to be used, as long as they are redrawn by hand (copying by hand is a good way to learn to draw and paint). In this way, we'd be free to elaborate and share our own vision of the mythologies we were raised on, and even receive some bread for our effort, instead of being eternally locked into the 'fandom' of a corporate-owned mythology, beloved as it is.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 6307500, member: 6688049"] 38. The entire corpus of each D&D World is printed on cheap paper and bound together in phonebook-sized softcover volumes at the minimum feasible price, so that anyone could purchase, say, the entire series of Ravenloft or Mystara or Eberron in one go, without having to spend years building up a collection. (Forgotten Realms would be several phonebook-sized volumes.) In this way, there'd be more and more people, including newcomers and coming generations, who were fluent and interested in each world. 39. Same for the rulesbooks and 'world-less' generic adventures and sourcebooks. For example, a phonebook sized, bound volume containing all the AD&D1e rulebooks and 1e generic adventures. And another volume with the 2e rulesbooks and 2e generic adventures. 40. In the DMG, explicitly lay out a framework whereby all DMs' (or gaming groups') campaigns are conceived to be 'off-screen' semi-official Parallel Primes with Alternate Timelines. "WotC's D&D World of Forgotten Realms" would be clearly recognized as only one of countless timelines of the Forgotten Realms. Even if they are mostly the same as "WotC's FR", they would even be distinguishable by name: "Joe Schmoe's D&D World of Forgotten Realms". 41. Sometime before 7th edition, the word "fan" (which is short for "fanatic") comes to be replaced, in rpg parlance, with "enthusiast" (one who is filled with the gods) and "amateur" (one who loves). 42. Instill a [URL="http://www.enworld.org/forum/showthread.php?355327-From-Corporate-Setting-to-quot-Un-Setting-quot-(waiting-for-a-Sixth-Edition-homebrew-culture)/page2&p=6304971#post6304971"]homebrew culture into the 5e DMG[/URL]. Make a WotC-designated 'enthusiast site' for homebrew settings, and also print a book which compiles the best homebrew settings from a new campaign setting contest (along with the runners-up in the 2004 contest which Eberron won). Name the website and book "The World Serpent Inn". 43. Go a step further than even Green Ronin and Paizo by making [I]Product Identity [/I]available for third party publishing. Like the "[URL="http://mutantsandmasterminds.com/licensing/"]Super-Powered by M&M[/URL]" and "[URL="http://paizo.com/pathfinderRPG/compatibility"]Pathfinder Compatible[/URL]" licenses, or Paizo's "[URL="http://paizo.com/paizo/about/communityuse"]Community Use Policy[/URL]", but further. Make a simple, hands-off license whereby anyone could write and sell their own "elseworlds" version of Forgotten Realms, Greyhawk, Mystara books, as long as they used certain designated "third party logos" which distinguished those books from the WotC books (like the old "Official Fan Logos" which were approved for each world back in Jim Butler's day), and as long as they named the world "so-and-so's D&D World of Greyhawk" with a blurb on the cover saying "this is an alternate timeline of Wizards of the Coast's D&D World of Greyhawk". Allow even illustrations to be used, as long as they are redrawn by hand (copying by hand is a good way to learn to draw and paint). In this way, we'd be free to elaborate and share our own vision of the mythologies we were raised on, and even receive some bread for our effort, instead of being eternally locked into the 'fandom' of a corporate-owned mythology, beloved as it is. [/QUOTE]
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