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Community
General Tabletop Discussion
*Dungeons & Dragons
Things that probably won't happen, but man would it be cool if they did!
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<blockquote data-quote="Lanefan" data-source="post: 6311203" data-attributes="member: 29398"><p>Those sort of things should be (but for some reason never are) clearly delineated in the write-up for each spell.</p><p></p><p>But (for a probably-inaccurate example) Druids getting Endure Cold/Heat at 1st level where no other caster gets it before 2nd just makes common sense. Also, Clerics (should) take longer to cast spells of a given level than Wizards, thus a Cleric casting Darkness (C-1) should take longer than a MU casting Darkness (MU-1) even if the spells are otherwise much the same. And so on.</p><p></p><p>It's not that hard to put all the differences in the same spell write-up. For example (using 6-segment rounds):</p><p></p><p><strong>Darkness</strong> (Clr-1, MU-1, Ill-1, Drd-2, Brd-3)</p><p>Casting time: Clr 3 seg.; MU 1 seg.; Ill 1 seg.; Drd 3 seg.; Brd 1 round</p><p>Area of effect: 20' radius sphere</p><p>Duration: 1 round/level for all except Bard: while song maintained</p><p>Range: 100' line of sight except Bard: 100' line of sound</p><p>Saving throw: special, see write-up</p><p>Components: V-all; S-all; M none except Clr: holy symbol; Drd athelas leaf; Brd instrument</p><p></p><p><insert spell write-up here including how it interacts with all sorts of other light and darkness spells and effects></p><p></p><p>There. Isn't that more efficient than writing up 5 different spells (never mind trying to dream up 4 more names that mean "Darkness")?</p><p></p><p>Lan-"here in the dark"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6311203, member: 29398"] Those sort of things should be (but for some reason never are) clearly delineated in the write-up for each spell. But (for a probably-inaccurate example) Druids getting Endure Cold/Heat at 1st level where no other caster gets it before 2nd just makes common sense. Also, Clerics (should) take longer to cast spells of a given level than Wizards, thus a Cleric casting Darkness (C-1) should take longer than a MU casting Darkness (MU-1) even if the spells are otherwise much the same. And so on. It's not that hard to put all the differences in the same spell write-up. For example (using 6-segment rounds): [B]Darkness[/B] (Clr-1, MU-1, Ill-1, Drd-2, Brd-3) Casting time: Clr 3 seg.; MU 1 seg.; Ill 1 seg.; Drd 3 seg.; Brd 1 round Area of effect: 20' radius sphere Duration: 1 round/level for all except Bard: while song maintained Range: 100' line of sight except Bard: 100' line of sound Saving throw: special, see write-up Components: V-all; S-all; M none except Clr: holy symbol; Drd athelas leaf; Brd instrument <insert spell write-up here including how it interacts with all sorts of other light and darkness spells and effects> There. Isn't that more efficient than writing up 5 different spells (never mind trying to dream up 4 more names that mean "Darkness")? Lan-"here in the dark"-efan [/QUOTE]
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Community
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Things that probably won't happen, but man would it be cool if they did!
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