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Things that the non-magical Fighter could do
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<blockquote data-quote="Ruin Explorer" data-source="post: 6321277" data-attributes="member: 18"><p>No, the Fighter, as WotC has said, kills the WARLORD and takes his stuff. This will absolutely NOT be open to all classes. <strong>That is not how D&D works</strong>. This will be class or sub-class-based, period. The Bard in 5E doesn't operate this way, either - he's not, by the descriptions, a battle-leader type (even the more fight-y one isn't really a safe frontline combatant), whereas the Warlord was, and the Fighter, who now has his stuff, should be.</p><p></p><p>As for the rest of it, well, that's mostly what one calls "blocking". You're actively seeking reasons to say no, rather than making any effort to help or imagine ways it could work. On a lot of forums, that'd get you a warning, because it's directly against the thread topic. This isn't "things that the non-magical Fighter could<strong>n't</strong> do". There's bound to be cross-over with Rogue, but the idea that Fighters can't do "agile stuff" is beyond ridiculous and should have died out in the 1980s, when people were still spouting idiotic drivel about plate armour requiring men to be winched on to horses (rather than looking at the real accounts of people vaulting into the saddle in it, swimming moats (with a log to aid flotation, usually), climbing ladders and so on. Rogues are always going to be better at skill-check agility stuff, but no reason Fighters (who pretty much all have Athletics AND high STR) can't be damn good at that kind of thing. You're also just plain wrong to assign the strategic acumen to the Rogue, or indeed any class but the Fighter. The Rogue knows how to rob the bank or get into the backdoor of the castle. The Fighter is the guy who knows how to plan the ambush, or mislead the enemy in battle.</p><p></p><p>Anyway, adding to the current listings, which are excellent:</p><p></p><p>"Barrelling Charge"-type abilities - i.e. run through a bunch of enemies, attacking them and knocking them down (would be limited to enemies within one size of the Fighter).</p><p></p><p>Climbing on Big Monsters whilst hitting them (which makes it very hard for them to hit you properly, and would distract the hell out of them) - This could be a cross-class thing, but I'd love to see a way for Fighters to be particularly good at it, given their strength and toughness.</p><p></p><p>Battle Trickery of various kinds - Tricking intelligent, thinking enemies into poor decisions - would probably offer a WIS or INT save to the effect (obviously wouldn't work on mindless creatures).</p><p></p><p>I'd be particularly keen to see the return of "wipe up low-HD enemies"-type abilities, just like Fighters had in 1E and 2E (and possibly some other older editions). With 5E, you could use CL as the measure, maybe. You could also extend this to other "Warrior"-type classes, of course (but it should perhaps be lesser for them than Fighters).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6321277, member: 18"] No, the Fighter, as WotC has said, kills the WARLORD and takes his stuff. This will absolutely NOT be open to all classes. [B]That is not how D&D works[/B]. This will be class or sub-class-based, period. The Bard in 5E doesn't operate this way, either - he's not, by the descriptions, a battle-leader type (even the more fight-y one isn't really a safe frontline combatant), whereas the Warlord was, and the Fighter, who now has his stuff, should be. As for the rest of it, well, that's mostly what one calls "blocking". You're actively seeking reasons to say no, rather than making any effort to help or imagine ways it could work. On a lot of forums, that'd get you a warning, because it's directly against the thread topic. This isn't "things that the non-magical Fighter could[B]n't[/B] do". There's bound to be cross-over with Rogue, but the idea that Fighters can't do "agile stuff" is beyond ridiculous and should have died out in the 1980s, when people were still spouting idiotic drivel about plate armour requiring men to be winched on to horses (rather than looking at the real accounts of people vaulting into the saddle in it, swimming moats (with a log to aid flotation, usually), climbing ladders and so on. Rogues are always going to be better at skill-check agility stuff, but no reason Fighters (who pretty much all have Athletics AND high STR) can't be damn good at that kind of thing. You're also just plain wrong to assign the strategic acumen to the Rogue, or indeed any class but the Fighter. The Rogue knows how to rob the bank or get into the backdoor of the castle. The Fighter is the guy who knows how to plan the ambush, or mislead the enemy in battle. Anyway, adding to the current listings, which are excellent: "Barrelling Charge"-type abilities - i.e. run through a bunch of enemies, attacking them and knocking them down (would be limited to enemies within one size of the Fighter). Climbing on Big Monsters whilst hitting them (which makes it very hard for them to hit you properly, and would distract the hell out of them) - This could be a cross-class thing, but I'd love to see a way for Fighters to be particularly good at it, given their strength and toughness. Battle Trickery of various kinds - Tricking intelligent, thinking enemies into poor decisions - would probably offer a WIS or INT save to the effect (obviously wouldn't work on mindless creatures). I'd be particularly keen to see the return of "wipe up low-HD enemies"-type abilities, just like Fighters had in 1E and 2E (and possibly some other older editions). With 5E, you could use CL as the measure, maybe. You could also extend this to other "Warrior"-type classes, of course (but it should perhaps be lesser for them than Fighters). [/QUOTE]
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