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Things that the non-magical Fighter could do
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<blockquote data-quote="Chaltab" data-source="post: 6321990" data-attributes="member: 6775806"><p>Why not? This is how a discussion works: you make a point, someone else makes a counterpoint. If you just dismiss anything that goes against your argument then you're not doing so well.</p><p></p><p></p><p>They're not "non magic spells", they're arcane spells that use a sword as the implement.</p><p></p><p></p><p>Wait what? Being able to create the character you want is a basic defining experience of <strong>all traditional RPGs,</strong> regardless of which one and which edition. The fact that 3.X offers a broader range of freedom in the mechanical end of this is not sufficiently important to many players to put up with the fact that<em> most of those options are terrible</em> unless you're a Wizard or CoDZilla. D&D Next was not designed in a vacuum, and as much as it's moving away from things that some players disliked about 4th Edition, it's also doing a lot more to establish balance and niche protection than they did with 3E. </p><p></p><p>Creating a character exactly to your specifications with point-buy is something you can do in plenty of games, many of which even have the sort of 'classes' as prebuilt packages, but that's always going to come with the tradeoff that balance is never going to be as tight as class-based games. There are just too many combinations of mechanics and circumstances. I've been sufficiently satisfied with the diversity of options in 4E and have felt I could make pretty much any character I wanted within the genre, and I hope DDN is similarly robust. But they have to draw a line somewhere, and D&D will probably never draw the line where you want it.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6321990, member: 6775806"] Why not? This is how a discussion works: you make a point, someone else makes a counterpoint. If you just dismiss anything that goes against your argument then you're not doing so well. They're not "non magic spells", they're arcane spells that use a sword as the implement. Wait what? Being able to create the character you want is a basic defining experience of [B]all traditional RPGs,[/B] regardless of which one and which edition. The fact that 3.X offers a broader range of freedom in the mechanical end of this is not sufficiently important to many players to put up with the fact that[I] most of those options are terrible[/I] unless you're a Wizard or CoDZilla. D&D Next was not designed in a vacuum, and as much as it's moving away from things that some players disliked about 4th Edition, it's also doing a lot more to establish balance and niche protection than they did with 3E. Creating a character exactly to your specifications with point-buy is something you can do in plenty of games, many of which even have the sort of 'classes' as prebuilt packages, but that's always going to come with the tradeoff that balance is never going to be as tight as class-based games. There are just too many combinations of mechanics and circumstances. I've been sufficiently satisfied with the diversity of options in 4E and have felt I could make pretty much any character I wanted within the genre, and I hope DDN is similarly robust. But they have to draw a line somewhere, and D&D will probably never draw the line where you want it. [/QUOTE]
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