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General Tabletop Discussion
*Dungeons & Dragons
Things That Worry Me About D&D Next (As Described)
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<blockquote data-quote="Miyagi" data-source="post: 5810320" data-attributes="member: 6689011"><p>The rest of you? I didn't know I was a visible minority.</p><p> </p><p>Fair enough, though - it has always seemed easier to me and mine to ignore elements we didn't like or use.</p><p> </p><p>I suppose another way of doing this would be to have no "baseline" classes at all; instead, we could have several versions of the same class, mapped to complexity. It would be even better if there were good guidelines for DMs as to how to match up the various complexities. </p><p> </p><p>I worry that if the complexity is set too low as a baseline, then it is, as you say, easiest in a single campaign to add what you like, but it is difficult to allow for different player tastes. If the simple classes ignore options related to a battlemap because <em>they don't use battlemaps or miniatures at all</em>, then there are bound to be whole character classes, or good options, that would be ignored.</p><p> </p><p>And I am aware that people could always find another game, but that isn't always easy, and more importantly, I want to game with my friends. They have different tastes, and letting one run a high complexity wizards and another run a dead-simple barbarian is my ideal.</p><p> </p><p>I might be looking at the wrong system for a multi-class caster, but D&D is usually the only game in town, and it is a popular and evocative fantasy type that deserves a rule treatment, even if it is not a full hybrid.</p></blockquote><p></p>
[QUOTE="Miyagi, post: 5810320, member: 6689011"] The rest of you? I didn't know I was a visible minority. Fair enough, though - it has always seemed easier to me and mine to ignore elements we didn't like or use. I suppose another way of doing this would be to have no "baseline" classes at all; instead, we could have several versions of the same class, mapped to complexity. It would be even better if there were good guidelines for DMs as to how to match up the various complexities. I worry that if the complexity is set too low as a baseline, then it is, as you say, easiest in a single campaign to add what you like, but it is difficult to allow for different player tastes. If the simple classes ignore options related to a battlemap because [I]they don't use battlemaps or miniatures at all[/I], then there are bound to be whole character classes, or good options, that would be ignored. And I am aware that people could always find another game, but that isn't always easy, and more importantly, I want to game with my friends. They have different tastes, and letting one run a high complexity wizards and another run a dead-simple barbarian is my ideal. I might be looking at the wrong system for a multi-class caster, but D&D is usually the only game in town, and it is a popular and evocative fantasy type that deserves a rule treatment, even if it is not a full hybrid. [/QUOTE]
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Things That Worry Me About D&D Next (As Described)
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