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Things That Worry Me About D&D Next (As Described)
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<blockquote data-quote="FireLance" data-source="post: 5810490" data-attributes="member: 3424"><p>Actually, have a look at the latest <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ro3/20120207" target="_blank">Rule of Three</a>. It seems to address some of the concerns mentioned.</p><p></p><p>Some excerpts:</p><p></p><p style="margin-left: 20px">"Adventuring demands a certain amount of competence in all three areas of the game, but when you customize your character you might push yourself more in one direction or another. "</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"there is a lot that can be done in terms of selection of options to make it so that two characters are statistically within an acceptable area of balance with one another. For a good example of the genesis of this concept, look at the slayer fighter (from Heroes of the Fallen Lands) as compared to the basic fighter (from the 4th Edition Player's Handbook)."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"Another thing we can do is look at providing options that expand the breadth of a character's capabilities without necessarily expanding their numerical effectiveness ... if we give one character two 1st-level at-will powers, and we give another eight 1st-level at-will powers, the latter character has a greater breadth of options in a given situation, but both characters have equivalent levels of output because each can only use one power at a time."</p></blockquote><p></p>
[QUOTE="FireLance, post: 5810490, member: 3424"] Actually, have a look at the latest [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ro3/20120207"]Rule of Three[/URL]. It seems to address some of the concerns mentioned. Some excerpts: [INDENT]"Adventuring demands a certain amount of competence in all three areas of the game, but when you customize your character you might push yourself more in one direction or another. " "there is a lot that can be done in terms of selection of options to make it so that two characters are statistically within an acceptable area of balance with one another. For a good example of the genesis of this concept, look at the slayer fighter (from Heroes of the Fallen Lands) as compared to the basic fighter (from the 4th Edition Player's Handbook)." "Another thing we can do is look at providing options that expand the breadth of a character's capabilities without necessarily expanding their numerical effectiveness ... if we give one character two 1st-level at-will powers, and we give another eight 1st-level at-will powers, the latter character has a greater breadth of options in a given situation, but both characters have equivalent levels of output because each can only use one power at a time."[/INDENT] [/QUOTE]
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