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Things That Worry Me About D&D Next (As Described)
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<blockquote data-quote="I'm A Banana" data-source="post: 5810810" data-attributes="member: 2067"><p>Breadth vs. Depth.</p><p></p><p>Breadth is how much stuff I can do. Combat. Interaction. Exploration. Discovery. The more I can do, the more breadth I have.</p><p></p><p>Depth is how well I can do my stuff. Combat +1. Interaction +2. Exploration +1. Discovery +3. My discovery has more depth than my combat. </p><p></p><p>These two should be in different "silos." Sacrificing one shouldn't get you the other. If that's possible, you get myopically focused characters, pumping up one of those abilities to its maximum by sacrificing breadth. Assuming you don't want narrowly focused characters, you want to encourage breadth, so you need to put a hard limit on the depth.</p><p></p><p>BUT, there is a smaller scope of breadth. In combat, I can make an attack, or trip an enemy, or grapple with something, or disarm someone -- this is all breadth. Different things to do with my attack. </p><p></p><p>The balance trick is weighing these breadth options. A trip and a disarm and a grapple aren't equally viable in all situations, so they aren't equivalent in depth. </p><p></p><p>I haven't heard much about folks trading out depth for breadth (or the other way around) in 5e. There might be some trading out of breadth for different breadth. A fighter can choose just to have a basic attack, or to do something special with a power, or to have a feat that modifies their basic attack...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5810810, member: 2067"] Breadth vs. Depth. Breadth is how much stuff I can do. Combat. Interaction. Exploration. Discovery. The more I can do, the more breadth I have. Depth is how well I can do my stuff. Combat +1. Interaction +2. Exploration +1. Discovery +3. My discovery has more depth than my combat. These two should be in different "silos." Sacrificing one shouldn't get you the other. If that's possible, you get myopically focused characters, pumping up one of those abilities to its maximum by sacrificing breadth. Assuming you don't want narrowly focused characters, you want to encourage breadth, so you need to put a hard limit on the depth. BUT, there is a smaller scope of breadth. In combat, I can make an attack, or trip an enemy, or grapple with something, or disarm someone -- this is all breadth. Different things to do with my attack. The balance trick is weighing these breadth options. A trip and a disarm and a grapple aren't equally viable in all situations, so they aren't equivalent in depth. I haven't heard much about folks trading out depth for breadth (or the other way around) in 5e. There might be some trading out of breadth for different breadth. A fighter can choose just to have a basic attack, or to do something special with a power, or to have a feat that modifies their basic attack... [/QUOTE]
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Things That Worry Me About D&D Next (As Described)
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