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Things that WOW didn't invent
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 4986173" data-attributes="member: 4720"><p>Not much that really fits in the headspace of this thread, but tons that applies to what they're really good at: videogames.</p><p></p><p>Example:</p><p>Everyone in MMOs (and even many single player CRPGs) shamelessly uses a carbon copy of their user interface. Not particularly germane to this discussion, but HUGELY influential. It just <em>works</em>. If you haven't played a lot of CRPGs or MMOs, you won't understand how rare that was before Blizzard came along. Figuring out the UI was often harder than playing the game.</p><p></p><p>In general terms, they really just painted everything with a paintbrush full of fun. It was a thick coat of paint that obviated sharp edges that could ruin your fun. Example: you don't lose items/xp for dying, you just take extra damage to your items. There's a very minor penalty, but not one that is so harsh you feel like one death set you back 2 or 3 evenings worth of play.</p><p></p><p>Strangely, once Blizzard did it, not punishing your playerbase for playing your game became standard.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 4986173, member: 4720"] Not much that really fits in the headspace of this thread, but tons that applies to what they're really good at: videogames. Example: Everyone in MMOs (and even many single player CRPGs) shamelessly uses a carbon copy of their user interface. Not particularly germane to this discussion, but HUGELY influential. It just [I]works[/I]. If you haven't played a lot of CRPGs or MMOs, you won't understand how rare that was before Blizzard came along. Figuring out the UI was often harder than playing the game. In general terms, they really just painted everything with a paintbrush full of fun. It was a thick coat of paint that obviated sharp edges that could ruin your fun. Example: you don't lose items/xp for dying, you just take extra damage to your items. There's a very minor penalty, but not one that is so harsh you feel like one death set you back 2 or 3 evenings worth of play. Strangely, once Blizzard did it, not punishing your playerbase for playing your game became standard. [/QUOTE]
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