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Things that WOW didn't invent
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<blockquote data-quote="OchreJelly" data-source="post: 4986177" data-attributes="member: 62056"><p>Blizzard's MO has pretty much always been to make huge evolutionary changes, NOT big revolutionary changes. This applies to all their games, be it Diablo, Starcraft or Warcraft games. They are arguably the best in the industry at taking tired formulas, re-spinning them, adding incredible art design, and a super fine level of polish. They make something old look new and make it look easily done. </p><p></p><p>When I first played WOW I saw it as a refinement of all the MMO's that came before it. Things like the quest system, the easy leveling curve, the welcoming UI were all Blizzard's take on systems that had been done in MMOs before, but poorly. I didn't look at the things like "Health", "armor class" etc. because these are tropes in video games that go back long before even MMOs and can so easily trace their roots to PNP that we can simply take them for granted. </p><p></p><p>If I could flip this argument around and ask the question, "what will 4E do to influence future MMO's?" my gut reaction would be to say that the class design will be the key take-away. By that I mean MMOs will embrace and extend the way 4E handles roles; with a skeletal class design that says "defenders all do this at their core" and "all leader classes will be able to heal like this" etc. Again this is not a revolutionary change, but an evolutionary refinement of gaming.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4986177, member: 62056"] Blizzard's MO has pretty much always been to make huge evolutionary changes, NOT big revolutionary changes. This applies to all their games, be it Diablo, Starcraft or Warcraft games. They are arguably the best in the industry at taking tired formulas, re-spinning them, adding incredible art design, and a super fine level of polish. They make something old look new and make it look easily done. When I first played WOW I saw it as a refinement of all the MMO's that came before it. Things like the quest system, the easy leveling curve, the welcoming UI were all Blizzard's take on systems that had been done in MMOs before, but poorly. I didn't look at the things like "Health", "armor class" etc. because these are tropes in video games that go back long before even MMOs and can so easily trace their roots to PNP that we can simply take them for granted. If I could flip this argument around and ask the question, "what will 4E do to influence future MMO's?" my gut reaction would be to say that the class design will be the key take-away. By that I mean MMOs will embrace and extend the way 4E handles roles; with a skeletal class design that says "defenders all do this at their core" and "all leader classes will be able to heal like this" etc. Again this is not a revolutionary change, but an evolutionary refinement of gaming. [/QUOTE]
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