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Things that WOW didn't invent
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<blockquote data-quote="Doug McCrae" data-source="post: 4986342" data-attributes="member: 21169"><p>MMOs aren't about instant gratification though, quite the reverse. They are time sinks. It takes a lot of time and effort to get to max level and a huge amount more to get the best loot, acquire rare mounts, etc. And this is by design, of course. Blizz wants us to play for years and years, not 20 hours.</p><p></p><p>What videogames such as WoW do provide is not instant gratification but a low barrier to entry. You just type in your toon's name, choose race and class and almost immediately you are in Elwynn Forest, killing kobolds.</p><p></p><p>In this respect MMOs are actually closer to the pre-3e versions of D&D, which also allowed faster character generation. Also, prior to 2e you weren't expected to do all that tedious roleplaying, coming up with a character history, a name that fitted the campaign world and wasn't just an anagram of your own and so forth. Again, this is closer to the videogame approach than the more modern versions of D&D.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4986342, member: 21169"] MMOs aren't about instant gratification though, quite the reverse. They are time sinks. It takes a lot of time and effort to get to max level and a huge amount more to get the best loot, acquire rare mounts, etc. And this is by design, of course. Blizz wants us to play for years and years, not 20 hours. What videogames such as WoW do provide is not instant gratification but a low barrier to entry. You just type in your toon's name, choose race and class and almost immediately you are in Elwynn Forest, killing kobolds. In this respect MMOs are actually closer to the pre-3e versions of D&D, which also allowed faster character generation. Also, prior to 2e you weren't expected to do all that tedious roleplaying, coming up with a character history, a name that fitted the campaign world and wasn't just an anagram of your own and so forth. Again, this is closer to the videogame approach than the more modern versions of D&D. [/QUOTE]
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