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Things that WOW didn't invent
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<blockquote data-quote="ProfessorCirno" data-source="post: 4986345" data-attributes="member: 65637"><p>WoW HAS revolutionized a lot. But all the revolutions are purely in the MMO department, not in the P&P department.</p><p></p><p>For example, alternate forms of resource management. Pre-WoW, everyone had mana (Or no abilities at all). And that was it. WoW brought in Energy, Rage, and the Death Knight mechanic that I don't know because I quit before it came out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. Now multiple MMOs have different classes that utilize different forms of resource management. But that <em>started</em> in WoW.</p><p></p><p>Furthermore, before any other MMO decided to do so - and most still don't do so - Blizzard decided to even out both factions as far as mechanics go. Alliance got shamans, Horde got paladins. There were still a few small mechanic changes, but MOST of the mechanics were equalized. Compare this with the hilariously massive failure of Warhammer Online.</p><p></p><p>There's a lot of other changes, but the point here is that WoW DID engineer a lot of new stuff for it's time. A lot of games just cribbed it immidiately afterward, though, so it's somewhat forgettable.</p><p></p><p>As for Starcraft/40k, that's less Blizzard copying, more 40k fans thinking they have ownership of space marines, space elves, and space bugs. It's like Anne Rice claiming she has ownership of <em>vampires</em>.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4986345, member: 65637"] WoW HAS revolutionized a lot. But all the revolutions are purely in the MMO department, not in the P&P department. For example, alternate forms of resource management. Pre-WoW, everyone had mana (Or no abilities at all). And that was it. WoW brought in Energy, Rage, and the Death Knight mechanic that I don't know because I quit before it came out :p. Now multiple MMOs have different classes that utilize different forms of resource management. But that [I]started[/I] in WoW. Furthermore, before any other MMO decided to do so - and most still don't do so - Blizzard decided to even out both factions as far as mechanics go. Alliance got shamans, Horde got paladins. There were still a few small mechanic changes, but MOST of the mechanics were equalized. Compare this with the hilariously massive failure of Warhammer Online. There's a lot of other changes, but the point here is that WoW DID engineer a lot of new stuff for it's time. A lot of games just cribbed it immidiately afterward, though, so it's somewhat forgettable. As for Starcraft/40k, that's less Blizzard copying, more 40k fans thinking they have ownership of space marines, space elves, and space bugs. It's like Anne Rice claiming she has ownership of [I]vampires[/I]. [/QUOTE]
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