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<blockquote data-quote="Saeviomagy" data-source="post: 4986951" data-attributes="member: 5890"><p><a href="http://en.wikipedia.org/wiki/Budokan:_The_Martial_Spirit" target="_blank">Budokan: The Martial Spirit - Wikipedia, the free encyclopedia</a> had the rage bar, although the more recent art of fighting is probably closer (budokan didn't generate rage for dealing damage, only for blocking attacks).</p><p></p><p>And I've played any number of PNP games where different magic users have different resources fuelling their abilities, from random die rolls (can I use magic this round? awww, no!) to mana bars, to spending health etc.</p><p></p><p></p><p>I dunno - starcraft's stuff looks thematically very, very similar. The space marines have bulky shoulderpads, ride hoverbikes. The space elves have curvy, semi-organic, bonelike structures. The units of space bugs are very very close between the two. It's more than just the basic concept.</p><p></p><p></p><p></p><p>Yeah, I'm actually thinking that I've got this perception because of lack of community. I personally used to run simulations and work out the best numbers for thing, but there weren't any centralised places to share and discuss it: I was just a statistics geek like that.</p><p></p><p>And even in 3e/3.5e I didn't notice people working out damage per round to 2 decimal places. Optimization seemed to be done in broad conceptual strokes. (although I suppose the hulking hurler thread continued on eking out 1% more damage for a long time. Mind you, 1% more damage was 600 million points or something ridiculous).</p><p></p><p></p><p>Tinker fairies are a pretty old one - they're either a grimm fairy tale OR they were from the <color> book of fairies (there were a few, and I can't remember which color it was).</p><p></p><p>Basically the story goes: A family found that if they had broken shoes in the house, they would get fixed, so they started taking other people's broken shoes and charging to have them fixed.</p><p></p><p>Eventually they find out that the shoes are fixed in the middle of the night by tinker fairies, but when they try to thank them, the fairies are scared off. The family loses it's livelyhood.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4986951, member: 5890"] [url=http://en.wikipedia.org/wiki/Budokan:_The_Martial_Spirit]Budokan: The Martial Spirit - Wikipedia, the free encyclopedia[/url] had the rage bar, although the more recent art of fighting is probably closer (budokan didn't generate rage for dealing damage, only for blocking attacks). And I've played any number of PNP games where different magic users have different resources fuelling their abilities, from random die rolls (can I use magic this round? awww, no!) to mana bars, to spending health etc. I dunno - starcraft's stuff looks thematically very, very similar. The space marines have bulky shoulderpads, ride hoverbikes. The space elves have curvy, semi-organic, bonelike structures. The units of space bugs are very very close between the two. It's more than just the basic concept. Yeah, I'm actually thinking that I've got this perception because of lack of community. I personally used to run simulations and work out the best numbers for thing, but there weren't any centralised places to share and discuss it: I was just a statistics geek like that. And even in 3e/3.5e I didn't notice people working out damage per round to 2 decimal places. Optimization seemed to be done in broad conceptual strokes. (although I suppose the hulking hurler thread continued on eking out 1% more damage for a long time. Mind you, 1% more damage was 600 million points or something ridiculous). Tinker fairies are a pretty old one - they're either a grimm fairy tale OR they were from the <color> book of fairies (there were a few, and I can't remember which color it was). Basically the story goes: A family found that if they had broken shoes in the house, they would get fixed, so they started taking other people's broken shoes and charging to have them fixed. Eventually they find out that the shoes are fixed in the middle of the night by tinker fairies, but when they try to thank them, the fairies are scared off. The family loses it's livelyhood. [/QUOTE]
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