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<blockquote data-quote="Sadrik" data-source="post: 3760664" data-attributes="member: 14506"><p>Alignment be made less of a game effect. For instance evil creatures should mean nothing unless they have an evil aura (Like demons, undead, evil priests etc)</p><p></p><p>Skills simplified in two ways: skill points and number of skills no more rope use skills.</p><p></p><p>Everyone should get the same number of skill points. Fighters should spend them on fighter skills and wizards on wizard and rogues on rogues</p><p></p><p>Skills should not be tied to the characters levels, you should be able to have a low level master weaponsmith.</p><p></p><p>Multi-classing rules that actually work. Or classes that can be multi-classed like at first level.</p><p></p><p>Prestige classes gone.</p><p></p><p>All class features and combat feats (turn undead, bardic music, sneak attack, power attack, weapon finesse) become maneuvers or divine spells etc. Have characters decide what their class features and combat feats be- not have them chosen for them.</p><p></p><p>Have arcane magic based on INT, divine magic based on CHA and psionic magic based on WIS. Psions should have the will save bonus.</p><p></p><p>AC should be damage absorbtion </p><p>Dodging should be not getting hit</p><p>They should be different </p><p></p><p>Energy drain should be 2 con damage</p><p></p><p>Poison should be broader to include HP damage too.</p><p></p><p>Save or die effects should be removed. In favor of damage or some other penalty.</p><p></p><p>The game should be designed so that rules look ups be at a minimum. </p><p></p><p>Generally simplify all maneuvers (trip disarm etc).</p><p></p><p>Make size a 2 point bonus or penalty. Just like stats their should be no cap on either end. (well maybe on the lower end). Example: a pixie could be size: -6. That would mean +6 to sneak but -6 to grapple etc.</p><p></p><p>Get rid of attacks of opportunity, and the funky reach rules in relation to them.</p><p></p><p>nuf'</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3760664, member: 14506"] Alignment be made less of a game effect. For instance evil creatures should mean nothing unless they have an evil aura (Like demons, undead, evil priests etc) Skills simplified in two ways: skill points and number of skills no more rope use skills. Everyone should get the same number of skill points. Fighters should spend them on fighter skills and wizards on wizard and rogues on rogues Skills should not be tied to the characters levels, you should be able to have a low level master weaponsmith. Multi-classing rules that actually work. Or classes that can be multi-classed like at first level. Prestige classes gone. All class features and combat feats (turn undead, bardic music, sneak attack, power attack, weapon finesse) become maneuvers or divine spells etc. Have characters decide what their class features and combat feats be- not have them chosen for them. Have arcane magic based on INT, divine magic based on CHA and psionic magic based on WIS. Psions should have the will save bonus. AC should be damage absorbtion Dodging should be not getting hit They should be different Energy drain should be 2 con damage Poison should be broader to include HP damage too. Save or die effects should be removed. In favor of damage or some other penalty. The game should be designed so that rules look ups be at a minimum. Generally simplify all maneuvers (trip disarm etc). Make size a 2 point bonus or penalty. Just like stats their should be no cap on either end. (well maybe on the lower end). Example: a pixie could be size: -6. That would mean +6 to sneak but -6 to grapple etc. Get rid of attacks of opportunity, and the funky reach rules in relation to them. nuf' [/QUOTE]
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