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<blockquote data-quote="Merlion" data-source="post: 3760703" data-attributes="member: 10397"><p>Reduced maybe. Brought into line with other magical offensive options (either by scaling them down or the other options up) definitely. Removed, I'm not so sure.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>This would result in something close to a classless system, which is unlikely in D&D.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I think this may happen, and I'm not very happy with it. I think Base Classes and Prestige Classes is not a bad arrangement.</p><p></p><p></p><p> </p><p></p><p></p><p>Or better yet, simply do away with the silly monolithic divides and simply have magic be magic, with ability score and other elements decided on a class by class basis.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I think everyone should get more skill points, but I'm not sure about everyone getting the same number. Certain classes are skill focused as part of their nature, and should probably recieve more.</p></blockquote><p></p>
[QUOTE="Merlion, post: 3760703, member: 10397"] Reduced maybe. Brought into line with other magical offensive options (either by scaling them down or the other options up) definitely. Removed, I'm not so sure. This would result in something close to a classless system, which is unlikely in D&D. I think this may happen, and I'm not very happy with it. I think Base Classes and Prestige Classes is not a bad arrangement. Or better yet, simply do away with the silly monolithic divides and simply have magic be magic, with ability score and other elements decided on a class by class basis. I think everyone should get more skill points, but I'm not sure about everyone getting the same number. Certain classes are skill focused as part of their nature, and should probably recieve more. [/QUOTE]
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