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<blockquote data-quote="Cadfan" data-source="post: 3820422" data-attributes="member: 40961"><p>I like basically everything. I only have two reservations, and they're small. So here's some favorites.</p><p></p><p>Rules: We haven't seen either yet, but the designers have indicated that they understand how these became problems, and intend to fix them. And that's good enough for now. First, the sweet spot effect being eliminated. I'm glad the designers took a look at the math and the spells that made levels 3 to 12 so cool, and are trying to extend that effect across the whole array of levels. Second, fixing primary spellcasters so they don't have the nova/sleep effect built in- what I used to call the Narcoleptic Mage. I know that a skillful DM can stop players from doing this, but the pure vancian system didn't add enough to justify making the DM learn this skill. Having some abilities per day, some abilities per encounter, and some abilities at will gives players the best of each world.</p><p></p><p>Fluff: The Shadowfell. Making the flavor and the mechanics of raise dead align in a reasonable way is such a good idea. And the idea of a plane of existence exactly like reality except <em>horribly wrong</em> is so fun. I await the Shadowcaster's 4e reawakening.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3820422, member: 40961"] I like basically everything. I only have two reservations, and they're small. So here's some favorites. Rules: We haven't seen either yet, but the designers have indicated that they understand how these became problems, and intend to fix them. And that's good enough for now. First, the sweet spot effect being eliminated. I'm glad the designers took a look at the math and the spells that made levels 3 to 12 so cool, and are trying to extend that effect across the whole array of levels. Second, fixing primary spellcasters so they don't have the nova/sleep effect built in- what I used to call the Narcoleptic Mage. I know that a skillful DM can stop players from doing this, but the pure vancian system didn't add enough to justify making the DM learn this skill. Having some abilities per day, some abilities per encounter, and some abilities at will gives players the best of each world. Fluff: The Shadowfell. Making the flavor and the mechanics of raise dead align in a reasonable way is such a good idea. And the idea of a plane of existence exactly like reality except [I]horribly wrong[/I] is so fun. I await the Shadowcaster's 4e reawakening. [/QUOTE]
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