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<blockquote data-quote="WyzardWhately" data-source="post: 3820465" data-attributes="member: 33207"><p>I finally got to put in a solid, eight-hour session of SAGA this past weekend. Color me impressed. I played a Jedi, focused more on force tricks than lightsaber combat. I used notecards to produce a hand of cards for my powers, with the rules sketched out on them. It seriously was like all the best parts of playing M:tG and an RPG <em>at the same time.</em> I don't even like M:tG any more, but throwing per-encounter spells down was kind of a hoot.</p><p></p><p>...I guess what I've heard that I liked is when I told myself, on the way home post-session, "Man, SAGA is totally sweet." </p><p></p><p>I'm also a huge fan of magic items being cut down. Also, having used it in play, I will be sad if the condition track is not used. Man, now that I think about it, I should have used Force Stun and <em>then</em> force thrust, thus making the opposed check to push an enemy back after I got him down to -10. I probably would have put the guy through a wall...</p><p></p><p>So. I'm excited about any changes that make the game more like SAGA. Defenses and all that. Less Magic Items. I'm sort of digging on the new style of encounter design, too. I like throwing hordes of goblins at the PCs, and 3E didn't handle it too awful well.</p></blockquote><p></p>
[QUOTE="WyzardWhately, post: 3820465, member: 33207"] I finally got to put in a solid, eight-hour session of SAGA this past weekend. Color me impressed. I played a Jedi, focused more on force tricks than lightsaber combat. I used notecards to produce a hand of cards for my powers, with the rules sketched out on them. It seriously was like all the best parts of playing M:tG and an RPG [I]at the same time.[/I] I don't even like M:tG any more, but throwing per-encounter spells down was kind of a hoot. ...I guess what I've heard that I liked is when I told myself, on the way home post-session, "Man, SAGA is totally sweet." I'm also a huge fan of magic items being cut down. Also, having used it in play, I will be sad if the condition track is not used. Man, now that I think about it, I should have used Force Stun and [I]then[/I] force thrust, thus making the opposed check to push an enemy back after I got him down to -10. I probably would have put the guy through a wall... So. I'm excited about any changes that make the game more like SAGA. Defenses and all that. Less Magic Items. I'm sort of digging on the new style of encounter design, too. I like throwing hordes of goblins at the PCs, and 3E didn't handle it too awful well. [/QUOTE]
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