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Things through all the playtests I have not liked
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<blockquote data-quote="keterys" data-source="post: 6052746" data-attributes="member: 43019"><p>Agreed. If they want, make a (theme/specialty) for Dwarven Axe Rager or Elven Wood Archers or whatever.</p><p></p><p>Agreed.</p><p></p><p>Err, what? This sounds like a whole lot of rolling back and forth for no good.</p><p></p><p>I'm not opposed to hit dice, but I'm also fine with the max hp = what you can heal in a day method. The problem is that people tend to object if cure light wounds can't heal someone cause "they've healed enough" today.</p><p></p><p>Sorta disagree... it'd make a certain sense to allow the person doing it to deal max damage or crit, but I don't feel any need to require more than two for anyone.</p><p></p><p>Depends how easy they make it to make things helpless. No save (or extraordinarily difficult save)? Maybe.</p><p></p><p>4E had weapon sizes. So does DDN. Just not for small PCs.</p><p></p><p>Personally I actually wish they didn't. Bugbears using oversized weapons gets dumb quick. I'd tear out weapon sizes. Then again, I think I'd also simplify weapon stuff a lot to be more about styles of fighting rather than people fidgeting to get this tiny little bonus to accuracy or damage depending on which sourcebook releases the perfect axe-mace-polearm-shield for their character.</p></blockquote><p></p>
[QUOTE="keterys, post: 6052746, member: 43019"] Agreed. If they want, make a (theme/specialty) for Dwarven Axe Rager or Elven Wood Archers or whatever. Agreed. Err, what? This sounds like a whole lot of rolling back and forth for no good. I'm not opposed to hit dice, but I'm also fine with the max hp = what you can heal in a day method. The problem is that people tend to object if cure light wounds can't heal someone cause "they've healed enough" today. Sorta disagree... it'd make a certain sense to allow the person doing it to deal max damage or crit, but I don't feel any need to require more than two for anyone. Depends how easy they make it to make things helpless. No save (or extraordinarily difficult save)? Maybe. 4E had weapon sizes. So does DDN. Just not for small PCs. Personally I actually wish they didn't. Bugbears using oversized weapons gets dumb quick. I'd tear out weapon sizes. Then again, I think I'd also simplify weapon stuff a lot to be more about styles of fighting rather than people fidgeting to get this tiny little bonus to accuracy or damage depending on which sourcebook releases the perfect axe-mace-polearm-shield for their character. [/QUOTE]
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