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Things through all the playtests I have not liked
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<blockquote data-quote="Sadrik" data-source="post: 6081486" data-attributes="member: 14506"><p>So have any of these changed?</p><p></p><p>Also I feel like I should expand on my contested rolls miff. So I think there should not be contested rolls... It should be stat/skill check vs DC for success. Then it should stat/save check vs DC to resist. It should not be purely stat/skill check vs stat/skill check. </p><p></p><p>Think about it this way. The uber grappler pretzels you with his massive bonuses. He rolls against a DC for an easy success. As it stands now you have to roll directly against franz's d20+40 bonus. Under this you would just roll a dexterity or strength save based on a DC to get out not one based on franz's d20+40 roll. Basically it mitigates the outliers by doing this.</p><p></p><p>The other thing that should go away is the expertise dice as damage. Has not been in every playtest packet but has been in most. Would rather just see them as tokens/points you spend round to round to do stuff. One of those things you do could be bonus damage if you selected that maneuver. Slightly different emphasis.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6081486, member: 14506"] So have any of these changed? Also I feel like I should expand on my contested rolls miff. So I think there should not be contested rolls... It should be stat/skill check vs DC for success. Then it should stat/save check vs DC to resist. It should not be purely stat/skill check vs stat/skill check. Think about it this way. The uber grappler pretzels you with his massive bonuses. He rolls against a DC for an easy success. As it stands now you have to roll directly against franz's d20+40 bonus. Under this you would just roll a dexterity or strength save based on a DC to get out not one based on franz's d20+40 roll. Basically it mitigates the outliers by doing this. The other thing that should go away is the expertise dice as damage. Has not been in every playtest packet but has been in most. Would rather just see them as tokens/points you spend round to round to do stuff. One of those things you do could be bonus damage if you selected that maneuver. Slightly different emphasis. [/QUOTE]
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