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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Joe Sumfin" data-source="post: 6258897" data-attributes="member: 6774800"><p>So I'm still new to the whole table top RPG thing. I've been playing for under a year and we currently play Pathfinder. I've only played 1 home brew campaign that teetered off, part of Rappan Athuk before we got sick of the player killer DM and having to reroll a new PC every other session and now we are playing and enjoying Council of Thieves.</p><p></p><p>I am wondering if my group is just hack'n'slash. We have 6 players, could maybe be 7. 2 are power players, 1 likes sandbox, 1 doesn't really care to much and like 2-3 of us kind of prefer RP'ing rather than crunching numbers.</p><p></p><p>I am wondering a couple things though.</p><p></p><p>1. I read that in like D&D 2e and previous there was no perception/spot check and you had to actually say what your doing in the room?</p><p></p><p>2. What are some things you can do in a table top RPG that are not combat related? Like I've read you can have PC's goto a tournament. Do they compete? What can they compete in?</p><p></p><p>I was thinking the other day that a I *think* it would be easy to run a game of basketball. It'd be a lot of dice rolling potentially.</p><p></p><p>Why basketball? Well baketball was invented by the Incans I believe and that was semi medieval times, so why not? Its be a primitive version of todays version.</p><p></p><p>I figure movement speed would be halved and the court would be at least 60' long and 40' wide.</p><p></p><p>Rolls would consist of;</p><p>If PC has ball and is covered, roll d20. < 3 means a steal</p><p>If PC is covered and wants to move roll d20. Acrobatics to spin around defender acro > 12? allows move</p><p>To pass a ball roll d20. > 5? equals pass was recieved.</p><p>To make a basket roll d20. > 5? scores 1 point. - Percentile roll for being blocked if they are covered.</p><p></p><p>Theres other rules you could add in I'm sure but I think those would work.</p><p></p><p>Now my question is what else can be done in a game thats not combat related? I'm looking for things the group can partake in. There could be a non lethal boxing match but that'd be 1 on 1 mostly and make the other players bored. There could be a buffed combat where the PC's buff a fighter and two buffed fighters go in.</p><p></p><p>Could do a 'find a thing' contest and give clues to the object.</p><p></p><p>Anything else??</p><p></p><p>Thanks for the help.</p></blockquote><p></p>
[QUOTE="Joe Sumfin, post: 6258897, member: 6774800"] So I'm still new to the whole table top RPG thing. I've been playing for under a year and we currently play Pathfinder. I've only played 1 home brew campaign that teetered off, part of Rappan Athuk before we got sick of the player killer DM and having to reroll a new PC every other session and now we are playing and enjoying Council of Thieves. I am wondering if my group is just hack'n'slash. We have 6 players, could maybe be 7. 2 are power players, 1 likes sandbox, 1 doesn't really care to much and like 2-3 of us kind of prefer RP'ing rather than crunching numbers. I am wondering a couple things though. 1. I read that in like D&D 2e and previous there was no perception/spot check and you had to actually say what your doing in the room? 2. What are some things you can do in a table top RPG that are not combat related? Like I've read you can have PC's goto a tournament. Do they compete? What can they compete in? I was thinking the other day that a I *think* it would be easy to run a game of basketball. It'd be a lot of dice rolling potentially. Why basketball? Well baketball was invented by the Incans I believe and that was semi medieval times, so why not? Its be a primitive version of todays version. I figure movement speed would be halved and the court would be at least 60' long and 40' wide. Rolls would consist of; If PC has ball and is covered, roll d20. < 3 means a steal If PC is covered and wants to move roll d20. Acrobatics to spin around defender acro > 12? allows move To pass a ball roll d20. > 5? equals pass was recieved. To make a basket roll d20. > 5? scores 1 point. - Percentile roll for being blocked if they are covered. Theres other rules you could add in I'm sure but I think those would work. Now my question is what else can be done in a game thats not combat related? I'm looking for things the group can partake in. There could be a non lethal boxing match but that'd be 1 on 1 mostly and make the other players bored. There could be a buffed combat where the PC's buff a fighter and two buffed fighters go in. Could do a 'find a thing' contest and give clues to the object. Anything else?? Thanks for the help. [/QUOTE]
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