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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Joe Sumfin" data-source="post: 6259003" data-attributes="member: 6774800"><p>I tried to find the book but couldn't. Will have to look some more later.</p><p></p><p>My question now is HOW do you run the festivals?</p><p></p><p>Like a test of strength, do you narrate whats going on and they input some or do you have them roll things and compete against others?</p><p></p><p>Like a mage duel, would you have them just cast at each other and actually attack each other and not track the damage and just make it a show of sorts but count who got the final hit?</p><p></p><p>I'm picturing something like what was done in the Sandman comics when he went to Hell and had to battle that demon to get his mask back. The duel was just them imagining things. Like 1 imagines a snake coiling others neck 2. two imagines something that kills snakes or whatever and it just goes back and forth until the other can't think of anything.</p><p></p><p>I'm just wondering how you play out the things that go on that aren't combat? Do you apply rolls to them and they need to actually roll to win or just RP it all out?</p></blockquote><p></p>
[QUOTE="Joe Sumfin, post: 6259003, member: 6774800"] I tried to find the book but couldn't. Will have to look some more later. My question now is HOW do you run the festivals? Like a test of strength, do you narrate whats going on and they input some or do you have them roll things and compete against others? Like a mage duel, would you have them just cast at each other and actually attack each other and not track the damage and just make it a show of sorts but count who got the final hit? I'm picturing something like what was done in the Sandman comics when he went to Hell and had to battle that demon to get his mask back. The duel was just them imagining things. Like 1 imagines a snake coiling others neck 2. two imagines something that kills snakes or whatever and it just goes back and forth until the other can't think of anything. I'm just wondering how you play out the things that go on that aren't combat? Do you apply rolls to them and they need to actually roll to win or just RP it all out? [/QUOTE]
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