Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6262457" data-attributes="member: 20323"><p>I'm answering your question about tournaments, but it also relates to skill checks/challenges more broadly. </p><p></p><p>Combat is interesting because D&D provides players with lots of agency (meaningful choices) about how to kill. Skill use in D&D is treated as more binary (10+ on a d20 as you put it) and involves very little agency for players. Thus, whenever you have a skill check / challenge, you want to be thinking about how to increase player agency.</p><p></p><p>Now, *how* you do this depends a lot on how much you and your players like mechanics to be transparent vs. how much you want to be speaking the language of the narrative without mechanical references.</p><p></p><p>So here's how I ran a series of <strong>Chivalric Hastiludes</strong> in 4e (though the ideas transcend system):</p><ul> <li data-xf-list-type="ul"> I came up with several mini-challenges (e.g. battle of bards, archery contest, horse race, love poem, mead hall mystery) that players could interact with.</li> <li data-xf-list-type="ul"> I set up each mini-challenge so that it had presented a choice or dilemma of some kind, and tried to involve three things the player had to overcome or decide to win/resolve the challenge. For example, in the Archery Contest the dilemma became there was a notorious outlaw hidden among the other archers and the PC identified them as the two were clearly honing in on each other as the two best archers there. The final shot was going to be shoot an apple off the head of a nobleman who the outlaw had a grudge against. So the PC faced a dilemma about what to do. It could involve a test of skill, but to test of skill wasn't the main thing, despite it being billed as an "Archery Contest."</li> <li data-xf-list-type="ul"> I wrote up three brief possible outcomes for each mini-challenge and corresponding rewards/consequences. For the Archery Contest these were: (1) Turning in the outlaw: 1000 gp bounty, nobleman grateful, (2) sparing outlaw/tying with outlaw: outlaw promises later assistance, nicks nobleman as warning, (3) winning the contest: a magical arrow, nobleman mistakes PC for outlaw due to obvious archery mastery.</li> </ul><p></p><p>So that's an approach I took to increase player agrncy with skills and it worked like a charm.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6262457, member: 20323"] I'm answering your question about tournaments, but it also relates to skill checks/challenges more broadly. Combat is interesting because D&D provides players with lots of agency (meaningful choices) about how to kill. Skill use in D&D is treated as more binary (10+ on a d20 as you put it) and involves very little agency for players. Thus, whenever you have a skill check / challenge, you want to be thinking about how to increase player agency. Now, *how* you do this depends a lot on how much you and your players like mechanics to be transparent vs. how much you want to be speaking the language of the narrative without mechanical references. So here's how I ran a series of [b]Chivalric Hastiludes[/b] in 4e (though the ideas transcend system): [LIST] [*] I came up with several mini-challenges (e.g. battle of bards, archery contest, horse race, love poem, mead hall mystery) that players could interact with. [*] I set up each mini-challenge so that it had presented a choice or dilemma of some kind, and tried to involve three things the player had to overcome or decide to win/resolve the challenge. For example, in the Archery Contest the dilemma became there was a notorious outlaw hidden among the other archers and the PC identified them as the two were clearly honing in on each other as the two best archers there. The final shot was going to be shoot an apple off the head of a nobleman who the outlaw had a grudge against. So the PC faced a dilemma about what to do. It could involve a test of skill, but to test of skill wasn't the main thing, despite it being billed as an "Archery Contest." [*] I wrote up three brief possible outcomes for each mini-challenge and corresponding rewards/consequences. For the Archery Contest these were: (1) Turning in the outlaw: 1000 gp bounty, nobleman grateful, (2) sparing outlaw/tying with outlaw: outlaw promises later assistance, nicks nobleman as warning, (3) winning the contest: a magical arrow, nobleman mistakes PC for outlaw due to obvious archery mastery.[/LIST] So that's an approach I took to increase player agrncy with skills and it worked like a charm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
Top