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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Bedrockgames" data-source="post: 6262537" data-attributes="member: 85555"><p>Every game group is different, but Morrus hit it on the head: it is an RPG, you can do anything you want. Most groups when first start out probably lean on combat and mass slaughter (i know that is how i did things when i first started playing). I would suggest you check out some other games and take a look at different adventue modules to get a sense of the scope of the hobby. It may be worth reading over some of the older editions released by WotC.</p><p></p><p>I have a few suggestions, that may help you out:</p><p></p><p>1) Check out Call of Cthulu by Chaosium. It has more of an investigative focus and may give you an idea of how less combat heavy games go (there is still combat in Call of Cthulu, but it is a riskier proposition than in D&D).</p><p></p><p>2) Check out the Ravenloft Realms of Terror boxed set and any if the original Van Richten Guide Books. Ravenloft was meant to be less focused on dungeon crawl and combat. The Van Richten Guides baically show you how to make monster hunts and investigations work through extended examples.</p><p></p><p>3) Experiment. If you a GM, try running adventures that are not so combat heavy (political intrigue for example). If you are a player try coming up with more non-combat solutions to challenges (try to make a deal with the troll rather than hack him and burn him).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6262537, member: 85555"] Every game group is different, but Morrus hit it on the head: it is an RPG, you can do anything you want. Most groups when first start out probably lean on combat and mass slaughter (i know that is how i did things when i first started playing). I would suggest you check out some other games and take a look at different adventue modules to get a sense of the scope of the hobby. It may be worth reading over some of the older editions released by WotC. I have a few suggestions, that may help you out: 1) Check out Call of Cthulu by Chaosium. It has more of an investigative focus and may give you an idea of how less combat heavy games go (there is still combat in Call of Cthulu, but it is a riskier proposition than in D&D). 2) Check out the Ravenloft Realms of Terror boxed set and any if the original Van Richten Guide Books. Ravenloft was meant to be less focused on dungeon crawl and combat. The Van Richten Guides baically show you how to make monster hunts and investigations work through extended examples. 3) Experiment. If you a GM, try running adventures that are not so combat heavy (political intrigue for example). If you are a player try coming up with more non-combat solutions to challenges (try to make a deal with the troll rather than hack him and burn him). [/QUOTE]
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