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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Joe Sumfin" data-source="post: 6262930" data-attributes="member: 6774800"><p>I just wanted to say thanks again for all the feedback I've gotten. You've given me food for thought and I bow to your creativity.</p><p></p><p>I'm just currently a player right now and prefer the RP mystery side and wouldn't mind playing an intrigue or plot heavy thing because as it sits I just follow along what the DM reads, sort of, go where he tells me to and deal with whatever obstacle comes up. Usually something combat related. 98% of the time at least.</p><p></p><p>He did say he turned a chase we had to do into a skill challenge of sorts, and no offense to him, it was ok but it all just came down to us all rolling like 3 times each and we got him. I was intrigued when he said skill challenge but the way he went about it got me less intrigued. I thought he was going to put us on like a city grid and have us actually try to find him or something but then I thought about that later and not sure that'd be fun. It'd be fun to me for a few minutes but it could drag out.</p><p></p><p>I'm mostly in a non-RP group. One guy loves to sandbox game and just throw curve balls. One guy likes to throw rules at the DM. 2 players are min-max'ers. The DM, when he did play was ok either way but likes plots, less mission based.</p><p></p><p>I'm just rambling and/or bitching.</p><p></p><p>I appreciate the advice and thanks all. =)</p></blockquote><p></p>
[QUOTE="Joe Sumfin, post: 6262930, member: 6774800"] I just wanted to say thanks again for all the feedback I've gotten. You've given me food for thought and I bow to your creativity. I'm just currently a player right now and prefer the RP mystery side and wouldn't mind playing an intrigue or plot heavy thing because as it sits I just follow along what the DM reads, sort of, go where he tells me to and deal with whatever obstacle comes up. Usually something combat related. 98% of the time at least. He did say he turned a chase we had to do into a skill challenge of sorts, and no offense to him, it was ok but it all just came down to us all rolling like 3 times each and we got him. I was intrigued when he said skill challenge but the way he went about it got me less intrigued. I thought he was going to put us on like a city grid and have us actually try to find him or something but then I thought about that later and not sure that'd be fun. It'd be fun to me for a few minutes but it could drag out. I'm mostly in a non-RP group. One guy loves to sandbox game and just throw curve balls. One guy likes to throw rules at the DM. 2 players are min-max'ers. The DM, when he did play was ok either way but likes plots, less mission based. I'm just rambling and/or bitching. I appreciate the advice and thanks all. =) [/QUOTE]
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