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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Dungeoneer" data-source="post: 6263138" data-attributes="member: 91777"><p>Skill challenges were introduced in Fourth Edition. The problem is that as they were presented there was something of a disconnect between the rules (roll a bunch of dice) and what they were trying to achieve (create cool, interactive non-combat encounters). Some of the later 4e adventures have more interesting examples of skill challenges. The community has also attempted to refine them. You should check out <a href="http://www.critical-hits.com/features/skill-challenges/" target="_blank">Critical Hits' advice for running skill challenges</a> if somebody hasn't pointed you in that direction already.</p><p></p><p>But basically, skill challenges are a good idea that needs to be fleshed out. Some DMs are comfortable doing that, others are not. But I would definitely look at some of the examples you will find on Critical Hits, because they may give you ideas for how to approach non-combat scenarios like you describe. Even if you don't use them wholesale. For instance this person came up with a modified version of a skill challenge to <a href="http://www.gamecrafters.net/archives/460" target="_blank">simulate a drinking game</a>.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6263138, member: 91777"] Skill challenges were introduced in Fourth Edition. The problem is that as they were presented there was something of a disconnect between the rules (roll a bunch of dice) and what they were trying to achieve (create cool, interactive non-combat encounters). Some of the later 4e adventures have more interesting examples of skill challenges. The community has also attempted to refine them. You should check out [URL="http://www.critical-hits.com/features/skill-challenges/"]Critical Hits' advice for running skill challenges[/URL] if somebody hasn't pointed you in that direction already. But basically, skill challenges are a good idea that needs to be fleshed out. Some DMs are comfortable doing that, others are not. But I would definitely look at some of the examples you will find on Critical Hits, because they may give you ideas for how to approach non-combat scenarios like you describe. Even if you don't use them wholesale. For instance this person came up with a modified version of a skill challenge to [URL="http://www.gamecrafters.net/archives/460"]simulate a drinking game[/URL]. [/QUOTE]
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