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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="gamerprinter" data-source="post: 6269578" data-attributes="member: 50895"><p>The haunt mechanic in Pathfinder is considered by many GMs as some kind of undead influenced trap, and not that it isn't, but I consider haunts as plot hooks, and a great tool to get some non-combat activity going on in your game. Below is a comment by one of the reviewers for my <a href="http://rpg.drivethrustuff.com/product_reviews_info.php?&reviews_id=74165&products_id=98413" target="_blank"><strong>#30 Haunts for Kaidan</strong></a> by T. H. Gulliver of Rite Publishing.</p><p></p><p>Aaron H. one of the reviewers for #30 Haunts for Kaidan commented:</p><p></p><p><em>This is where this supplement really shined! The storylines (based on ancient Japanese ghost stories) are what I found the most impressive. I was actually acquainted with the basis of the storylines introduced, having seen several Japanese horror movies and having played in many oriental settings. It wasn’t the originality of the storylines that got me, it was the association of the storylines with the haunts. It is easy to just throw undead at an adventuring party, developing a story behind why the undead are there and providing a solution to excising those undead, makes playing a Cleric so much more than a healer/turner. I recommend that every GM pick up this product and figure out how to place interesting haunts into their game as plot hooks.</em></p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6269578, member: 50895"] The haunt mechanic in Pathfinder is considered by many GMs as some kind of undead influenced trap, and not that it isn't, but I consider haunts as plot hooks, and a great tool to get some non-combat activity going on in your game. Below is a comment by one of the reviewers for my [URL="http://rpg.drivethrustuff.com/product_reviews_info.php?&reviews_id=74165&products_id=98413"][B]#30 Haunts for Kaidan[/B][/URL] by T. H. Gulliver of Rite Publishing. Aaron H. one of the reviewers for #30 Haunts for Kaidan commented: [I]This is where this supplement really shined! The storylines (based on ancient Japanese ghost stories) are what I found the most impressive. I was actually acquainted with the basis of the storylines introduced, having seen several Japanese horror movies and having played in many oriental settings. It wasn’t the originality of the storylines that got me, it was the association of the storylines with the haunts. It is easy to just throw undead at an adventuring party, developing a story behind why the undead are there and providing a solution to excising those undead, makes playing a Cleric so much more than a healer/turner. I recommend that every GM pick up this product and figure out how to place interesting haunts into their game as plot hooks.[/I] [/QUOTE]
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Things to do in a tabletop rpg that are not combat related?
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