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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Neonchameleon" data-source="post: 6269601" data-attributes="member: 87792"><p>There was a system that was very popular in the 90s known as the Storyteller System (you've probably heard of Vampire: the Masquerade which was a part of it) in which the GM was known as the Storyteller. And most of the published adventures for Vampire were <em>complete</em> railroads. With the PCs following round and under the thumb of much more powerful NPCs. The Storyteller system did a lot of things very right but one of the things it did very wrong was having the GM write the story and force the PCs into it. That's strike 1 against the word story by many people.</p><p></p><p>For strike 2 you have to fast forward to about 2003 and the publication of an Indy Game known as "<a href="https://en.wikipedia.org/wiki/My_Life_with_Master" target="_blank">My Life With Master</a>" Unlike most prior RPGs, My Life With Master has a beginning, a middle, and an end - it's gothic horror rather than aimed at campaign play. Hubris and terror followed by a fall. It also has only two stats from memory. And because its design was so non-traditional a lot of people decided to declare it wasn't a 'real' RPG. So some people shrugged and decided to call it a Storygame instead and some subsequent games have decided to call themselves storygames - and there's a forum that calls itself Story-games. A few years later there are others who take games under the RPG umbrella not being called an RPG as an affront (and one disappointingly popular blogger claims that there's a conspiracy of Storygaming SWINE out to ruin the hobby).</p><p></p><p>So yeah, the term "story" is a loaded term in a number of RPG circles. I wouldn't worry about it. Everyone is out to write and play games they find fun and interesting. There are just a few people who hate that others have fun that isn't like their fun.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6269601, member: 87792"] There was a system that was very popular in the 90s known as the Storyteller System (you've probably heard of Vampire: the Masquerade which was a part of it) in which the GM was known as the Storyteller. And most of the published adventures for Vampire were [I]complete[/I] railroads. With the PCs following round and under the thumb of much more powerful NPCs. The Storyteller system did a lot of things very right but one of the things it did very wrong was having the GM write the story and force the PCs into it. That's strike 1 against the word story by many people. For strike 2 you have to fast forward to about 2003 and the publication of an Indy Game known as "[URL="https://en.wikipedia.org/wiki/My_Life_with_Master"]My Life With Master[/URL]" Unlike most prior RPGs, My Life With Master has a beginning, a middle, and an end - it's gothic horror rather than aimed at campaign play. Hubris and terror followed by a fall. It also has only two stats from memory. And because its design was so non-traditional a lot of people decided to declare it wasn't a 'real' RPG. So some people shrugged and decided to call it a Storygame instead and some subsequent games have decided to call themselves storygames - and there's a forum that calls itself Story-games. A few years later there are others who take games under the RPG umbrella not being called an RPG as an affront (and one disappointingly popular blogger claims that there's a conspiracy of Storygaming SWINE out to ruin the hobby). So yeah, the term "story" is a loaded term in a number of RPG circles. I wouldn't worry about it. Everyone is out to write and play games they find fun and interesting. There are just a few people who hate that others have fun that isn't like their fun. [/QUOTE]
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