Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6269716" data-attributes="member: 42582"><p>There's nothing quite as helpful as a post telling you that you've been doing it wrong for all these years!</p><p></p><p>Derren, there are two ways to show you're wrong: one theoretical, one empirical.</p><p></p><p>Here's the theoretical refutation: a skill challenge has the same basic structure as D&D combat. D&D combat does not invovle "solving the problem no matter how many rolls it takes". Players don't describe the ir PCs' brilliant sword play to the GM, who then decides - in light of the fictional situation, like how skilled the enemy is - whether or not the PCs win. Rather, players roll attacks according to a mechanical structure (turn structure, action economy) until the enemy's hit points are all ablated. But plenty of people enjoy D&D combat, and find it more engaging than "rocket tag" combat. For those who do enjoy it, it's engaging because it obliges the players to engage the scene, while preventing everything turning on a single choice or roll. A skill challenge has the same virtues.</p><p></p><p>Here's the empirical refutation: actually <em>read</em> the play reports I posted, and then tell me where there is a lack of flexibility and a lack of verisimilitude. Until you actually engage with the reality of people's play experience with skill challenges, why should I take seriously anything you say about them?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6269716, member: 42582"] There's nothing quite as helpful as a post telling you that you've been doing it wrong for all these years! Derren, there are two ways to show you're wrong: one theoretical, one empirical. Here's the theoretical refutation: a skill challenge has the same basic structure as D&D combat. D&D combat does not invovle "solving the problem no matter how many rolls it takes". Players don't describe the ir PCs' brilliant sword play to the GM, who then decides - in light of the fictional situation, like how skilled the enemy is - whether or not the PCs win. Rather, players roll attacks according to a mechanical structure (turn structure, action economy) until the enemy's hit points are all ablated. But plenty of people enjoy D&D combat, and find it more engaging than "rocket tag" combat. For those who do enjoy it, it's engaging because it obliges the players to engage the scene, while preventing everything turning on a single choice or roll. A skill challenge has the same virtues. Here's the empirical refutation: actually [I]read[/I] the play reports I posted, and then tell me where there is a lack of flexibility and a lack of verisimilitude. Until you actually engage with the reality of people's play experience with skill challenges, why should I take seriously anything you say about them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
Top