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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="Neonchameleon" data-source="post: 6270670" data-attributes="member: 87792"><p>That you don't see what giving a DM a tool they can use to handle insane PC plans with elegantly and with good pacing and relatively transparency for the difficulty adds to the game doesn't mean that it adds nothing to the game. If it means that in my third session DMing I was able to handle something that would have broken some DMs with a year's experience and would have made me want to hide under the table if I hadn't had such a tool (which it does) then it adds something to the game. That you don't see what it adds is not an issue with the game, it's an issue either with the presentation of the game or with what you see (I'm going with the former given the number of people who don't get skill challenges - the presentation is terrible). But just from my own games, it's added pacing, elegance, and an ability to deal with creative players coming up with plans that in most other systems would make me want to gibber.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6270670, member: 87792"] That you don't see what giving a DM a tool they can use to handle insane PC plans with elegantly and with good pacing and relatively transparency for the difficulty adds to the game doesn't mean that it adds nothing to the game. If it means that in my third session DMing I was able to handle something that would have broken some DMs with a year's experience and would have made me want to hide under the table if I hadn't had such a tool (which it does) then it adds something to the game. That you don't see what it adds is not an issue with the game, it's an issue either with the presentation of the game or with what you see (I'm going with the former given the number of people who don't get skill challenges - the presentation is terrible). But just from my own games, it's added pacing, elegance, and an ability to deal with creative players coming up with plans that in most other systems would make me want to gibber. [/QUOTE]
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Things to do in a tabletop rpg that are not combat related?
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