Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pickin_grinnin" data-source="post: 6297504" data-attributes="member: 6697674"><p>I hit "Submit Reply" too soon...</p><p></p><p>A lot of RPG players (and GMs) seem to think that combat is the end-all and be-all of roleplaying games. There may be non-combat things going on, too, but there seems to be a widespread feeling that the combat parts are the most important overall. </p><p></p><p>You can play that way, but you don't have to, or at least don't always have to. There are all sorts of ways to play and run games (and whole campaigns), and what is important is that everyone involved has a good time. Not all playing and GM styles fit well together, though, so it's usually best to find people to game with who have similar styles.</p><p></p><p>Having said that, though, more people need to realize that the problems they have encountered in the games they run or play in are not necessarily things that are problematic across the board. Some GMs run carefully plotted games where the players need to touch upon certain things (locations, fights, etc.) for things to advance. They do best with players who are very goal-oriented. Some GMs run sandbox-style games, and do best with players who are most happy figuring out what they want to do, rather than feeling there is a quest or end goal to it. Some like very crunchy approaches to things, some like heavy roleplaying, and many like some mix of the two. </p><p></p><p>Some players and GMs really like defined roles - set classes, playable races, etc. Some prefer a lot of creative freedom. I could play a literal mosquito in an epic fantasy adventure and find all sorts of ways to be useful. I could play a talking stick and do the same, in most cases, because I like to think outside of the box and am very resourceful. I could easily DM a game or campaign where someone played an intelligent mosquito in a band of hardcore fighters. I have met a lot of other players and DMs who could deal with such things just as easily. </p><p></p><p>Some folks would find it very difficult to play or play with (or GM) characters that don't have stereotypical sets of skills. One way isn't better than another, and having a non-combat oriented character will not derail or mess with all games or campaigns. In fact, if you have the right player(s) and the right GM, you can make virtually anything work with no more hassle than doing things the standard way.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6297504, member: 6697674"] I hit "Submit Reply" too soon... A lot of RPG players (and GMs) seem to think that combat is the end-all and be-all of roleplaying games. There may be non-combat things going on, too, but there seems to be a widespread feeling that the combat parts are the most important overall. You can play that way, but you don't have to, or at least don't always have to. There are all sorts of ways to play and run games (and whole campaigns), and what is important is that everyone involved has a good time. Not all playing and GM styles fit well together, though, so it's usually best to find people to game with who have similar styles. Having said that, though, more people need to realize that the problems they have encountered in the games they run or play in are not necessarily things that are problematic across the board. Some GMs run carefully plotted games where the players need to touch upon certain things (locations, fights, etc.) for things to advance. They do best with players who are very goal-oriented. Some GMs run sandbox-style games, and do best with players who are most happy figuring out what they want to do, rather than feeling there is a quest or end goal to it. Some like very crunchy approaches to things, some like heavy roleplaying, and many like some mix of the two. Some players and GMs really like defined roles - set classes, playable races, etc. Some prefer a lot of creative freedom. I could play a literal mosquito in an epic fantasy adventure and find all sorts of ways to be useful. I could play a talking stick and do the same, in most cases, because I like to think outside of the box and am very resourceful. I could easily DM a game or campaign where someone played an intelligent mosquito in a band of hardcore fighters. I have met a lot of other players and DMs who could deal with such things just as easily. Some folks would find it very difficult to play or play with (or GM) characters that don't have stereotypical sets of skills. One way isn't better than another, and having a non-combat oriented character will not derail or mess with all games or campaigns. In fact, if you have the right player(s) and the right GM, you can make virtually anything work with no more hassle than doing things the standard way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
Top