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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="pickin_grinnin" data-source="post: 6299917" data-attributes="member: 6697674"><p>Any rpg can be used to play any sort of game. Some are better at certain things than others, but the essence of a roleplaying is roleplaying. </p><p></p><p></p><p></p><p>You are still making a LOT of assumptions. You appear to be approaching this discussion from the standpoint of a highly mechanistic DM/player who is extremely focused on not deviating from any rule. That's not the only relevant way of playing the game, by any means.</p><p></p><p>He didn't have to make me relevant. I made myself relevant. He ran the campaign and the encounters the way he always did.</p><p></p><p>He didn't make sure the enemies didn't attack the weakest target. My character was careful to make sure that striking him would be difficult. When he did step into the open during a battle, it was only when the enemies were fully engaged with characters who were battle capable, and even then he only did a little dashing around and basic support work. I never said he never got hurt, or was never targeted. </p><p></p><p>I survived after annoying violent types by making sure I would be difficult to reach. I didn't taunt archers or anything like that.</p><p></p><p>Where did I say it was D&D 3.X? It was AD&D. Not that that matters at all.</p><p></p><p>There are many ways of playing D&D. Rolling on every single aspect of every social encounter turns it into little more than a wargame with some dialogue. Not everybody plays that way. That particular DM didn't play that way, and I don't. When we both started playing D&D the rules were very brief and Gygax encouraged people to modify the rules as they see fit and focus on the story. That's still how I play. The rules are there to serve the game, not to control every aspect of it.</p><p></p><p>At no point did my character ever say something like "I try to get some information out of him." I roleplayed out every single word in every dialogue (all the players did, in fact). The DM roleplayed the NPC. He would roll if the NPC was on the fence about something, but if the things we had our characters say to the NPC would reasonably get a certain response out of that character, there was no need to roll.</p><p></p><p></p><p></p><p></p><p>No, he didn't. He lived and died according to his own actions. We both expected the character to die quickly, and were very surprised when he didn't. </p><p></p><p>He didn't ignore the rules to fit the vision of the player. He used the rules to run the type of game he wanted to play, and adapted the ones that didn't fit that. He was consistent in how he did that, over the course of many years, campaigns, and games. As I said before, the only reason I ran a character like that was because of the way the DM ran his games. I wouldn't have done so with a mechanistic DM. I was not his favorite in any way - he consciously avoided favoritism of any kind.</p><p></p><p></p><p></p><p>At the time, Gygax specifically said that people should use the rules in the ways that best served the game. In effect, the official "rule" was that the rules were optional.</p><p></p><p>Even if I had been playing in a 3.X game with a DM who had a wargamer outlook on things, my bet is that the character would survive longer than you imagine. Cleverness goes a long way, both in the real world and in rpgs.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6299917, member: 6697674"] Any rpg can be used to play any sort of game. Some are better at certain things than others, but the essence of a roleplaying is roleplaying. You are still making a LOT of assumptions. You appear to be approaching this discussion from the standpoint of a highly mechanistic DM/player who is extremely focused on not deviating from any rule. That's not the only relevant way of playing the game, by any means. He didn't have to make me relevant. I made myself relevant. He ran the campaign and the encounters the way he always did. He didn't make sure the enemies didn't attack the weakest target. My character was careful to make sure that striking him would be difficult. When he did step into the open during a battle, it was only when the enemies were fully engaged with characters who were battle capable, and even then he only did a little dashing around and basic support work. I never said he never got hurt, or was never targeted. I survived after annoying violent types by making sure I would be difficult to reach. I didn't taunt archers or anything like that. Where did I say it was D&D 3.X? It was AD&D. Not that that matters at all. There are many ways of playing D&D. Rolling on every single aspect of every social encounter turns it into little more than a wargame with some dialogue. Not everybody plays that way. That particular DM didn't play that way, and I don't. When we both started playing D&D the rules were very brief and Gygax encouraged people to modify the rules as they see fit and focus on the story. That's still how I play. The rules are there to serve the game, not to control every aspect of it. At no point did my character ever say something like "I try to get some information out of him." I roleplayed out every single word in every dialogue (all the players did, in fact). The DM roleplayed the NPC. He would roll if the NPC was on the fence about something, but if the things we had our characters say to the NPC would reasonably get a certain response out of that character, there was no need to roll. No, he didn't. He lived and died according to his own actions. We both expected the character to die quickly, and were very surprised when he didn't. He didn't ignore the rules to fit the vision of the player. He used the rules to run the type of game he wanted to play, and adapted the ones that didn't fit that. He was consistent in how he did that, over the course of many years, campaigns, and games. As I said before, the only reason I ran a character like that was because of the way the DM ran his games. I wouldn't have done so with a mechanistic DM. I was not his favorite in any way - he consciously avoided favoritism of any kind. At the time, Gygax specifically said that people should use the rules in the ways that best served the game. In effect, the official "rule" was that the rules were optional. Even if I had been playing in a 3.X game with a DM who had a wargamer outlook on things, my bet is that the character would survive longer than you imagine. Cleverness goes a long way, both in the real world and in rpgs. [/QUOTE]
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