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Things to do in a tabletop rpg that are not combat related?
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<blockquote data-quote="pickin_grinnin" data-source="post: 6300028" data-attributes="member: 6697674"><p>I don't recall for certain, but I think I just played him using the stats, skills, etc. that you would normally associate with an NPC farmer.</p><p></p><p></p><p></p><p></p><p></p><p>Only if you are a slave to the charts and don't follow Gygax's original advice. There are no required rules in any game, and there is nothing that says that you need to make unnecessary rolls or give the same weight to every chart. Though 3.5 had a lot of differences, it's still a fantasy rpg, and the way I played the character made him much less dependent on having particular stats. I could have run the same basic character in Ars Magica, Runequest, Fate, or just about any other game, because I played him in a way that wasn't heavily tied to a particular ruleset. I spent a very long time thinking through ways to do that before I ever created the character.</p><p></p><p>Think of it this way. If you had a character encounter a sphinx and it required you to solve a riddle (or be eaten), the DM could have you roll to see if you solved it, or could state the riddle and see if you can figure it out and answer it correctly. In the latter case there's no need to roll, or you would only roll if there was something unusual about it (the sphinx isn't true to his word or something like that). If you ran across a dead orc and decided to cut off it's head, there's no need to roll to see if you do it, assuming you have the necessary skills to hit an immobile thing with a sword (or use a saw or a knife) and you don't have to do it in a rush. You can use that same approach to surviving dangerous encounters as a non-combatant if you play wisely and carefully, making it less necessary for the DM to need to make a roll.</p></blockquote><p></p>
[QUOTE="pickin_grinnin, post: 6300028, member: 6697674"] I don't recall for certain, but I think I just played him using the stats, skills, etc. that you would normally associate with an NPC farmer. Only if you are a slave to the charts and don't follow Gygax's original advice. There are no required rules in any game, and there is nothing that says that you need to make unnecessary rolls or give the same weight to every chart. Though 3.5 had a lot of differences, it's still a fantasy rpg, and the way I played the character made him much less dependent on having particular stats. I could have run the same basic character in Ars Magica, Runequest, Fate, or just about any other game, because I played him in a way that wasn't heavily tied to a particular ruleset. I spent a very long time thinking through ways to do that before I ever created the character. Think of it this way. If you had a character encounter a sphinx and it required you to solve a riddle (or be eaten), the DM could have you roll to see if you solved it, or could state the riddle and see if you can figure it out and answer it correctly. In the latter case there's no need to roll, or you would only roll if there was something unusual about it (the sphinx isn't true to his word or something like that). If you ran across a dead orc and decided to cut off it's head, there's no need to roll to see if you do it, assuming you have the necessary skills to hit an immobile thing with a sword (or use a saw or a knife) and you don't have to do it in a rush. You can use that same approach to surviving dangerous encounters as a non-combatant if you play wisely and carefully, making it less necessary for the DM to need to make a roll. [/QUOTE]
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