Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6300123" data-attributes="member: 4937"><p>So you are saying you were playing a 0th level fighter with 1d4 hit points that couldn't gain XP?</p><p></p><p></p><p></p><p>You realize that I've been playing since about 1981? You keep saying that I'm making assumptions, but that blade cuts two ways. I know enough about irrigation that I can show you a few golf courses in Alabama I designed. I know enough about poor farmers that my mother picked cotton as a girl to help feed the family, and I didn't exactly grow up wealthy either. And if you think my table works on, "I talk to them and use my diplomacy skill.", then you aren't nearly as prescient as you think you are.</p><p></p><p> </p><p></p><p>Let me tell you what I, as a RPG GM with 30 odd years of experience, am hearing in this. What your GM did was secretly and without telling you replace your character sheet with a character sheet from the game Toon. And the other players in your game where playing D&D while you were - quite unwittingly - playing Toon. And figuratively written on your secret character sheet was your characters one pertinent ability and rule, "If it would be funny, it works." </p><p></p><p>When the rules don't apply to you, of course you can succeed. What you keep describing as you being clever isn't you being clever, and for the most part isn't even particularly clever. It's your DM being clever and playing along with the joke in a carefully tamed scenario versus carefully tamed foes. What you describe as the DM not letting you win, is your DM playing a really smart game of player empowerment with a sidekick type character he figures inherently can't steal too much spotlight, so what the hay (a pun, get it), why not?</p><p></p><p></p><p></p><p>Yeah, but here's the deal: the rest of the players don't need you to do that unless you really aren't playing with your peers. The rest of the players can solve riddles quite well without you, roleplay just fine without you, come up with plans themselves, etc. You aren't adding anything particular to the party unless the other players are like 11 and lack experience, knowledge, intelligence, creativity and so forth themselves. Player skill is great, but its rather my experience that every player can contribute that. What you can't do regardless of player skill is use that 0th level fighter/1st level commoner to pull weight.</p><p></p><p>You keep talking like you just grabbed this 0th level fighter and contributed to the party because you were just so clever. But really all you've been doing is praising your DM's patience and cleverness, because what's coming through loud and clear is all the things you aren't saying that I associate with normal D&D play that somehow you don't have happen to you. All your examples involve <em>foils</em> rather than <em>foes</em>, and stupid cartoonish foils at that. Even so much as a pack of starving wolves breaks you concept and examples of how you contributed all to heck, because the wolf pack isn't like, "Let's go after the big healthy one with the pointy sword." The wolf pack is like, "Let's cull the weak!! Food!!" And that's just like standard, "Hey we are first level", fare. Granted, wolves maybe can be legitimately evaded with the old 'let's take a flock of sheep with us into the dungeon/wilderness', which is funny but is a trope as old as Tomb of Horrors at the least, but that's not been your examples so far and really it also has its limits. Any progression past 3rd level or so would have surely meant gaze attacks, breath weapons, fireballs and the like. But you were playing with a friendly DM with his kid gloves on who was happily interpreting everything you did in the best of lights. I don't think you did much to confuse ghouls into thinking you were harmless and should be left alone no matter how clever you were, and hiding at a distance in the dark in a dungeon (particularly a Gygaxian dungeon, were reinforcements might arrive from any angle) is a good way to get munched on. I guarantee you didn't have, "Oh no ghouls! But it's a good thing we've got a farmer here instead of a cleric!"</p><p></p><p>Of course, I by this point don't believe for a second you were playing a by the rules common dirt farmer in 1st edition or any other version of the game (or any version of any RPG). What it sounds like is you were playing a by the rules standard Fighter in 1e - a game where ability scores generally had little impact, monster AC stays pretty level, and PC hit points quickly outstrip monsters ability to do anything but abrade incrementally, and there is no assumption of difficulty and challenge. And even then I wouldn't be too surprised to find this 'dirt farmer' had a pitchfork that was treated as a military fork, or a hoe that was treated as a glaive or something of that sort - for just in case. Not that you'd remember anything about that. It's all so vague and such a long time ago.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6300123, member: 4937"] So you are saying you were playing a 0th level fighter with 1d4 hit points that couldn't gain XP? You realize that I've been playing since about 1981? You keep saying that I'm making assumptions, but that blade cuts two ways. I know enough about irrigation that I can show you a few golf courses in Alabama I designed. I know enough about poor farmers that my mother picked cotton as a girl to help feed the family, and I didn't exactly grow up wealthy either. And if you think my table works on, "I talk to them and use my diplomacy skill.", then you aren't nearly as prescient as you think you are. Let me tell you what I, as a RPG GM with 30 odd years of experience, am hearing in this. What your GM did was secretly and without telling you replace your character sheet with a character sheet from the game Toon. And the other players in your game where playing D&D while you were - quite unwittingly - playing Toon. And figuratively written on your secret character sheet was your characters one pertinent ability and rule, "If it would be funny, it works." When the rules don't apply to you, of course you can succeed. What you keep describing as you being clever isn't you being clever, and for the most part isn't even particularly clever. It's your DM being clever and playing along with the joke in a carefully tamed scenario versus carefully tamed foes. What you describe as the DM not letting you win, is your DM playing a really smart game of player empowerment with a sidekick type character he figures inherently can't steal too much spotlight, so what the hay (a pun, get it), why not? Yeah, but here's the deal: the rest of the players don't need you to do that unless you really aren't playing with your peers. The rest of the players can solve riddles quite well without you, roleplay just fine without you, come up with plans themselves, etc. You aren't adding anything particular to the party unless the other players are like 11 and lack experience, knowledge, intelligence, creativity and so forth themselves. Player skill is great, but its rather my experience that every player can contribute that. What you can't do regardless of player skill is use that 0th level fighter/1st level commoner to pull weight. You keep talking like you just grabbed this 0th level fighter and contributed to the party because you were just so clever. But really all you've been doing is praising your DM's patience and cleverness, because what's coming through loud and clear is all the things you aren't saying that I associate with normal D&D play that somehow you don't have happen to you. All your examples involve [I]foils[/I] rather than [I]foes[/I], and stupid cartoonish foils at that. Even so much as a pack of starving wolves breaks you concept and examples of how you contributed all to heck, because the wolf pack isn't like, "Let's go after the big healthy one with the pointy sword." The wolf pack is like, "Let's cull the weak!! Food!!" And that's just like standard, "Hey we are first level", fare. Granted, wolves maybe can be legitimately evaded with the old 'let's take a flock of sheep with us into the dungeon/wilderness', which is funny but is a trope as old as Tomb of Horrors at the least, but that's not been your examples so far and really it also has its limits. Any progression past 3rd level or so would have surely meant gaze attacks, breath weapons, fireballs and the like. But you were playing with a friendly DM with his kid gloves on who was happily interpreting everything you did in the best of lights. I don't think you did much to confuse ghouls into thinking you were harmless and should be left alone no matter how clever you were, and hiding at a distance in the dark in a dungeon (particularly a Gygaxian dungeon, were reinforcements might arrive from any angle) is a good way to get munched on. I guarantee you didn't have, "Oh no ghouls! But it's a good thing we've got a farmer here instead of a cleric!" Of course, I by this point don't believe for a second you were playing a by the rules common dirt farmer in 1st edition or any other version of the game (or any version of any RPG). What it sounds like is you were playing a by the rules standard Fighter in 1e - a game where ability scores generally had little impact, monster AC stays pretty level, and PC hit points quickly outstrip monsters ability to do anything but abrade incrementally, and there is no assumption of difficulty and challenge. And even then I wouldn't be too surprised to find this 'dirt farmer' had a pitchfork that was treated as a military fork, or a hoe that was treated as a glaive or something of that sort - for just in case. Not that you'd remember anything about that. It's all so vague and such a long time ago. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Things to do in a tabletop rpg that are not combat related?
Top