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Things to Do on Carceri...
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<blockquote data-quote="Psychotic Jim" data-source="post: 2378788" data-attributes="member: 547"><p>Another thing that's going on in Carceri, as in most lower planes, is the eternal Blood War. Surviving any major scurmishes could be a harrowing encounter.</p><p></p><p>Another idea is that the characters could take part in some sort of War Crimes trial, administered by the 'loths. The PCs could be take the role of defense or prosecution, or perhaps brought in as witnesses or even the defendants. Of course War Crimes of the Blood War would have to be unusual, like trying to end the Blood War or showing mercy to a defeated foe. Perhaps by 1000 years in the future Rule-of-Three (the cambion from <em>Uncaged: Faces of Sigil</em> ) will have amassed enough power to unite all of the fiendish races under one banner. After being caught, Rule-of-Three is now being put on "trial" for attempting to end the War.</p><p></p><p>If you characters don't mind aiding evil creatures, they could, upon reaching higher levels, escort a band of planar refugees from the Blood War, including perhaps some foul gehereleths/demodans.</p><p></p><p>In the game <em>Planescape Torment</em>, the gate town of Curst threatens to plunge into Carceri in a bid to unite the fiends for an attack on Mount Celestia. Perhaps the town has merged with the plane, and it's up to the PCs to make it shift back onto the Outlands. Getting the gatetown to shift back could also give the party a way to escape from the Prison Plane.</p><p></p><p>Something the party might not suspect is to have the party explore a prison of a different sort, perhaps a planar insane asylum. It could be a place where the Lower Planar denezins send all the beings which they deem "insane". fiends that become good, demons that become lawful, devils that become chaotic, etc. There's a lot of real world shady practices that have been perpetrated on the mentally ill that could serve as source material.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 2378788, member: 547"] Another thing that's going on in Carceri, as in most lower planes, is the eternal Blood War. Surviving any major scurmishes could be a harrowing encounter. Another idea is that the characters could take part in some sort of War Crimes trial, administered by the 'loths. The PCs could be take the role of defense or prosecution, or perhaps brought in as witnesses or even the defendants. Of course War Crimes of the Blood War would have to be unusual, like trying to end the Blood War or showing mercy to a defeated foe. Perhaps by 1000 years in the future Rule-of-Three (the cambion from [I]Uncaged: Faces of Sigil[/I] ) will have amassed enough power to unite all of the fiendish races under one banner. After being caught, Rule-of-Three is now being put on "trial" for attempting to end the War. If you characters don't mind aiding evil creatures, they could, upon reaching higher levels, escort a band of planar refugees from the Blood War, including perhaps some foul gehereleths/demodans. In the game [I]Planescape Torment[/I], the gate town of Curst threatens to plunge into Carceri in a bid to unite the fiends for an attack on Mount Celestia. Perhaps the town has merged with the plane, and it's up to the PCs to make it shift back onto the Outlands. Getting the gatetown to shift back could also give the party a way to escape from the Prison Plane. Something the party might not suspect is to have the party explore a prison of a different sort, perhaps a planar insane asylum. It could be a place where the Lower Planar denezins send all the beings which they deem "insane". fiends that become good, demons that become lawful, devils that become chaotic, etc. There's a lot of real world shady practices that have been perpetrated on the mentally ill that could serve as source material. [/QUOTE]
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