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<blockquote data-quote="Munin" data-source="post: 2095070" data-attributes="member: 5722"><p>Damn you! Thanks to you I'm now <em>wearing</em> my coffee!!</p><p></p><p></p><p>To make a short story long, I run 2 campaigns concurrently with the same group. One is a Dark*Matter/CoC/Shadow Chasers hybrid, the other is something along the lines of a Quantum Leap style demon slayers d&d game. </p><p></p><p>In short, the Dark*Matter characters have discovered that a <em>Final Church</em> cell has just summoned a demon (a blood fiend from FF) into our reality. The cultists critically miscast the spell, so at the moment the group is only aware that they have a 3-5 foot tall blood sucker on their hands..nothing they can't handle, right?</p><p></p><p>Over the course of tomorrow night's game they will likely discover two disheartening facts: </p><p></p><p>1: it's getting bigger,</p><p>2: they can't kill it.</p><p>In the end they will have a 15ft monstrosity that is immune to virtually every form of damage they can dish out. </p><p></p><p>I think I can pull a 'to be continued' and bring in the d&d characters without them catching on right away...if I pull it off right. </p><p></p><p>Right now Charlotte, NC. looks like the spot where they will arrive, but that depends on where the Dark*Matter group is. They are hard to predict that way. If someone is from that area and knows of a good location I'd appreciate the insight. Other than that, I'm open to any ideas about where they arrive.</p><p></p><p></p><p>*She* (makes it worse, doesn't it?) is played to type, and the responses from the npcs will be accurate. I fully expect her to have the party in deep trouble* within minutes of arrival. </p><p></p><p></p><p></p><p></p><p>*As an aside, allowing a kender is one of the best decisions I've ever made as a DM. If the rest of the party is arguing some detail of the game all I have to do is pass her a note that says something like, 'no one is watching you right now', and the game just plays itself.</p></blockquote><p></p>
[QUOTE="Munin, post: 2095070, member: 5722"] Damn you! Thanks to you I'm now [i]wearing[/i] my coffee!! To make a short story long, I run 2 campaigns concurrently with the same group. One is a Dark*Matter/CoC/Shadow Chasers hybrid, the other is something along the lines of a Quantum Leap style demon slayers d&d game. In short, the Dark*Matter characters have discovered that a [i]Final Church[/i] cell has just summoned a demon (a blood fiend from FF) into our reality. The cultists critically miscast the spell, so at the moment the group is only aware that they have a 3-5 foot tall blood sucker on their hands..nothing they can't handle, right? Over the course of tomorrow night's game they will likely discover two disheartening facts: 1: it's getting bigger, 2: they can't kill it. In the end they will have a 15ft monstrosity that is immune to virtually every form of damage they can dish out. I think I can pull a 'to be continued' and bring in the d&d characters without them catching on right away...if I pull it off right. Right now Charlotte, NC. looks like the spot where they will arrive, but that depends on where the Dark*Matter group is. They are hard to predict that way. If someone is from that area and knows of a good location I'd appreciate the insight. Other than that, I'm open to any ideas about where they arrive. *She* (makes it worse, doesn't it?) is played to type, and the responses from the npcs will be accurate. I fully expect her to have the party in deep trouble* within minutes of arrival. *As an aside, allowing a kender is one of the best decisions I've ever made as a DM. If the rest of the party is arguing some detail of the game all I have to do is pass her a note that says something like, 'no one is watching you right now', and the game just plays itself. [/QUOTE]
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