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Things to do when you're prone.
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1864060" data-attributes="member: 23094"><p>Er... Very sorry!</p><p></p><p>For some reason, I keep reading your name as Saveiomagy. Probably because of the near- ... uh, letter switching ability ... to make "save game."</p><p></p><p></p><p></p><p>Nope. It's just that, pre-Epic, you can only increase the speed of manufacture by one step (i.e., make a buckler at DC 21). Post-Epic, you can make it <strong>Epicly</strong> fast (make a buckler at DC 101).</p><p></p><p>I agree - this doesn't necessarily make sense. Why can't I, as a pre-Epic armorsmith, make my bucklers at DC 31? Heck, why can't I make them at DC 26 (increasing the DC by 15)? But them's the rules, as they say.</p><p></p><p>Of course, I don't *really* care for the way D&D handles the Craft rules (making anything remotely interesting takes far, far too long) to begin with, so...</p><p></p><p></p><p></p><p>Granted. So, what penalties do the rules prescribe for standing on your saddle without being an Epic rider?</p><p></p><p></p><p></p><p>Yeah, I had to look that one up to make sure, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>For illustrative purposes, splicing two ropes together can be accomplished using one of a few different splices, but the basic idea is that you unweave the separate strands at the ends of the two ropes to be spliced. You then weave them into each other with a particular pattern designed to minimize weak points (as in, a knot in a rope is actually a weak spot, and the rope will generally fail at that point rather than somewhere else along its length). You finish it off, depending on the splice, by wrapping the ends of the weave in the now-longer rope in twine - sort of like a bandage.</p><p></p><p>A good splice is actually stronger than the ropes it is made out of. A bad splice is weaker.</p><p></p><p><a href="http://www.neropes.com/splice/default.htm" target="_blank">http://www.neropes.com/splice/default.htm</a></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1864060, member: 23094"] Er... Very sorry! For some reason, I keep reading your name as Saveiomagy. Probably because of the near- ... uh, letter switching ability ... to make "save game." Nope. It's just that, pre-Epic, you can only increase the speed of manufacture by one step (i.e., make a buckler at DC 21). Post-Epic, you can make it [b]Epicly[/b] fast (make a buckler at DC 101). I agree - this doesn't necessarily make sense. Why can't I, as a pre-Epic armorsmith, make my bucklers at DC 31? Heck, why can't I make them at DC 26 (increasing the DC by 15)? But them's the rules, as they say. Of course, I don't *really* care for the way D&D handles the Craft rules (making anything remotely interesting takes far, far too long) to begin with, so... Granted. So, what penalties do the rules prescribe for standing on your saddle without being an Epic rider? Yeah, I had to look that one up to make sure, too. :D For illustrative purposes, splicing two ropes together can be accomplished using one of a few different splices, but the basic idea is that you unweave the separate strands at the ends of the two ropes to be spliced. You then weave them into each other with a particular pattern designed to minimize weak points (as in, a knot in a rope is actually a weak spot, and the rope will generally fail at that point rather than somewhere else along its length). You finish it off, depending on the splice, by wrapping the ends of the weave in the now-longer rope in twine - sort of like a bandage. A good splice is actually stronger than the ropes it is made out of. A bad splice is weaker. [url]http://www.neropes.com/splice/default.htm[/url] [/QUOTE]
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