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General Tabletop Discussion
*TTRPGs General
Things to establish before session one
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<blockquote data-quote="SnowleopardVK" data-source="post: 5664686" data-attributes="member: 6677945"><p>My group was almost entirely introduced to roleplaying by me, so the first few sessions I didn't really establish much in the way of "this is how we're going to handle levelling up", or "this is how we'll handle character death", etc. I didn't really want to overload them with details since they were new. Rather I helped them through some character creation and threw them into a few simple games to get them used to the mechanics.</p><p></p><p>And I've just realized we never formally did establish... Anything. We've settled into my general style of playing, and they know well enough how I handle various situations now, and it works fairly well. But it was never actually discussed. I think it's kind of odd actually.</p><p></p><p>Anyways, I know it's going to come back and bite me in the behind one day if I never bother learning what's important to establish before a game of D&D or PF, or... Any system really. I know things like houserules and what kind of game everyone wants are obvious, but I figured I'd start up a topic here. See if we can get a sort of "list" going of what everyone thinks are some of the most important things to make sure players are clear on before the game begins.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5664686, member: 6677945"] My group was almost entirely introduced to roleplaying by me, so the first few sessions I didn't really establish much in the way of "this is how we're going to handle levelling up", or "this is how we'll handle character death", etc. I didn't really want to overload them with details since they were new. Rather I helped them through some character creation and threw them into a few simple games to get them used to the mechanics. And I've just realized we never formally did establish... Anything. We've settled into my general style of playing, and they know well enough how I handle various situations now, and it works fairly well. But it was never actually discussed. I think it's kind of odd actually. Anyways, I know it's going to come back and bite me in the behind one day if I never bother learning what's important to establish before a game of D&D or PF, or... Any system really. I know things like houserules and what kind of game everyone wants are obvious, but I figured I'd start up a topic here. See if we can get a sort of "list" going of what everyone thinks are some of the most important things to make sure players are clear on before the game begins. [/QUOTE]
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