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Things to establish before session one
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<blockquote data-quote="jasper" data-source="post: 5665390" data-attributes="member: 277"><p>1. monsters want to live too. Or the dm will cut the monsters some slack if he cutting the pc slack.</p><p>2. Sop or no SOP. Standard Operating Procedure. Ex. Thief is always checking for traps on doors. No need to roll until a real trap is there. But if an SOP exist; the player must step on the land mine. And it sucks if he rolls low.</p><p>3. Party Leader/ Group Caller. PL is Peter Paladin when talking with city folk, Mike MU when talking spell casting types. GC is Bob he decides if the party goes left or right at the fork in the road. </p><p>4. Who keeps notes/treasure lists. Just because Bob is keeping the treasure list does not mean his Theo Thief has the portable hole.</p><p>5. as Pentius said. No arguing. If I make a minor rule mistake during the game so what. If I discover I made a Major Rule mistake after the game. I fix off board just before the next session. Ex. Hey Merric you were right about x rule. You got your head back on and it wasn't the head of venca. You are a live and take 1234 xp for the session.</p><p>And if Bob pipes in "but we sold his magic items." </p><p>The dm replies well he has them back and the +1 dagger you also sold. The party keeps the money also.</p><p>And if still Bob pipes "that does not make story sense etc"</p><p>The group replies "It is a Game!"</p><p>6. How is treasure divided. By the night or adventure.</p><p>7. How is players not being there handled? As I gotten older I quit punishing players for not being there. They got same or near same xp as the party. Enough to keep them with the party level. Magic items came from the group's bank/kitty or in some cases dm generously.</p><p>8. Game stop time aka the wife rules. The game will end at x time. </p><p>9. Everyone helps clean up after the game.</p></blockquote><p></p>
[QUOTE="jasper, post: 5665390, member: 277"] 1. monsters want to live too. Or the dm will cut the monsters some slack if he cutting the pc slack. 2. Sop or no SOP. Standard Operating Procedure. Ex. Thief is always checking for traps on doors. No need to roll until a real trap is there. But if an SOP exist; the player must step on the land mine. And it sucks if he rolls low. 3. Party Leader/ Group Caller. PL is Peter Paladin when talking with city folk, Mike MU when talking spell casting types. GC is Bob he decides if the party goes left or right at the fork in the road. 4. Who keeps notes/treasure lists. Just because Bob is keeping the treasure list does not mean his Theo Thief has the portable hole. 5. as Pentius said. No arguing. If I make a minor rule mistake during the game so what. If I discover I made a Major Rule mistake after the game. I fix off board just before the next session. Ex. Hey Merric you were right about x rule. You got your head back on and it wasn't the head of venca. You are a live and take 1234 xp for the session. And if Bob pipes in "but we sold his magic items." The dm replies well he has them back and the +1 dagger you also sold. The party keeps the money also. And if still Bob pipes "that does not make story sense etc" The group replies "It is a Game!" 6. How is treasure divided. By the night or adventure. 7. How is players not being there handled? As I gotten older I quit punishing players for not being there. They got same or near same xp as the party. Enough to keep them with the party level. Magic items came from the group's bank/kitty or in some cases dm generously. 8. Game stop time aka the wife rules. The game will end at x time. 9. Everyone helps clean up after the game. [/QUOTE]
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