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Things to Talk To in the Dungeon
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<blockquote data-quote="Rechan" data-source="post: 5772570" data-attributes="member: 54846"><p>So I'm <a href="http://www.enworld.org/forum/general-rpg-discussion/316020-help-dming-middle-high-schoolers.html" target="_blank">planning to run some newbies</a> through a dungeon, but some of the advice I've received is "not just combat - teach them to roleplay". </p><p></p><p>Which is a good point. But, it's a little more of a challenge to come up with something hanging out in a dungeon full of monsters that you want the PCs to talk to. </p><p></p><p>What kind of thing would want to chat with a bunch of armored guys bursting in with weapons drawn? That doesn't naturally lend itself to "Hey let's talk" - the standard 'kick in the door' PC behavior, it's more reasonable to think it would kick in a dungeon-inhabitant's fight-or-flight response. Criminals typically don't try to reason with SWAT until they are on the ground, cuffed (i.e. surrendered), not while SWAT is bursting through the door.</p><p></p><p><strong>This depends on your group of course</strong>, as your guys may go into every room with a smile and an olive branch. But let's talk about "a typical dungeon/adventure". </p><p></p><p>This leaves me to think that the easiest way to drop talking-NPCs into a dungeon is either 1) victims (someone being held against their will by the inhabitantsl), 2) Something that can't be attacked (a talking statue, something trapped in a mirror, etc) or 3) something so powerful that attacking is unnecessary. However, #3 leaves a bad taste in my mouth. </p><p></p><p>How do you set up potential RP arrangements in dungeons?</p></blockquote><p></p>
[QUOTE="Rechan, post: 5772570, member: 54846"] So I'm [URL="http://www.enworld.org/forum/general-rpg-discussion/316020-help-dming-middle-high-schoolers.html"]planning to run some newbies[/URL] through a dungeon, but some of the advice I've received is "not just combat - teach them to roleplay". Which is a good point. But, it's a little more of a challenge to come up with something hanging out in a dungeon full of monsters that you want the PCs to talk to. What kind of thing would want to chat with a bunch of armored guys bursting in with weapons drawn? That doesn't naturally lend itself to "Hey let's talk" - the standard 'kick in the door' PC behavior, it's more reasonable to think it would kick in a dungeon-inhabitant's fight-or-flight response. Criminals typically don't try to reason with SWAT until they are on the ground, cuffed (i.e. surrendered), not while SWAT is bursting through the door. [B]This depends on your group of course[/B], as your guys may go into every room with a smile and an olive branch. But let's talk about "a typical dungeon/adventure". This leaves me to think that the easiest way to drop talking-NPCs into a dungeon is either 1) victims (someone being held against their will by the inhabitantsl), 2) Something that can't be attacked (a talking statue, something trapped in a mirror, etc) or 3) something so powerful that attacking is unnecessary. However, #3 leaves a bad taste in my mouth. How do you set up potential RP arrangements in dungeons? [/QUOTE]
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