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<blockquote data-quote="TanithT" data-source="post: 5772624" data-attributes="member: 87695"><p>I would say, a cute little girl sitting on the floor playing with her dolly.</p><p></p><p>Problem is, my players would know that this is probably a precursor to something horribly dire, and she will soon be bleeding from her eyes and reciting creepy nursery rhymes in a sweet, high-pitched voice as the walls turn to mounds of quivering flesh around them. </p><p></p><p>Or something like that. Anyhow, cute and harmless can work. On some PC's, anyhow. Suspicious and jaded players may assume that something horrific is up, and some of them may strike pre-emptively on that assumption.</p><p></p><p>In which case the real fun to be had is when your players kill her and ask what the XP is. And then you calculate what the XP is for a 0 level 8 year old, and give them that. If they don't feel terrible as a result, and if that doesn't teach them to try talking first to things that aren't attacking them, then they are scarier people than I am.</p></blockquote><p></p>
[QUOTE="TanithT, post: 5772624, member: 87695"] I would say, a cute little girl sitting on the floor playing with her dolly. Problem is, my players would know that this is probably a precursor to something horribly dire, and she will soon be bleeding from her eyes and reciting creepy nursery rhymes in a sweet, high-pitched voice as the walls turn to mounds of quivering flesh around them. Or something like that. Anyhow, cute and harmless can work. On some PC's, anyhow. Suspicious and jaded players may assume that something horrific is up, and some of them may strike pre-emptively on that assumption. In which case the real fun to be had is when your players kill her and ask what the XP is. And then you calculate what the XP is for a 0 level 8 year old, and give them that. If they don't feel terrible as a result, and if that doesn't teach them to try talking first to things that aren't attacking them, then they are scarier people than I am. [/QUOTE]
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