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Things wrong with 4e: Dragons
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<blockquote data-quote="jshaft37" data-source="post: 5893471" data-attributes="member: 6671287"><p>Not everything in my games are on the "micro" level, some things are more detailed than others, because I only have so much prep time, and not everything must be equal. If the NPC needs more detail I can always adlib. I don't do any more work than I need to, and I will always use information from other sources with some minor tweaks or reskinning instead of creating from scratch. DMing isn't my job, its my hobby, I want to have fun playing the game, not a chore to make the game playable.</p><p></p><p>I will develop a few NPC's among those gnolls if I believe that some will be more interesting and will serve for better interaction with the PCs. Aside from the Demon I have plans for 3-4 gnoll or their associates as NPCs. Otherwise the 40 other gnolls that they are not going to interact with other than possibly combat don't really need to be fully developed. What I really want is information to describe the mood, tone, imagery, setting, etc of the pack on the whole. If a character wants to ask a question about gnoll lore or society, especially a question I may not have anticipated, it might be nice to have a resource for that information.</p><p></p><p></p><p></p><p></p><p>I like the setup of the Monster Vault, Threats to the Nentir Vale, and the 2E monster books. I would probably like to see more emphasis placed on iconic monsters that will likely be in most campaigns (kobolds, orcs, goblins, ogres, trolls, dragons, etc) than some of the fringe creatures that would probably be used sparingly or in specific situations. I'd wager that orc tribes come up in more campaigns than aboleths. If I wanted to use an aboleth, it would certainly be something that I have planned for.</p></blockquote><p></p>
[QUOTE="jshaft37, post: 5893471, member: 6671287"] Not everything in my games are on the "micro" level, some things are more detailed than others, because I only have so much prep time, and not everything must be equal. If the NPC needs more detail I can always adlib. I don't do any more work than I need to, and I will always use information from other sources with some minor tweaks or reskinning instead of creating from scratch. DMing isn't my job, its my hobby, I want to have fun playing the game, not a chore to make the game playable. I will develop a few NPC's among those gnolls if I believe that some will be more interesting and will serve for better interaction with the PCs. Aside from the Demon I have plans for 3-4 gnoll or their associates as NPCs. Otherwise the 40 other gnolls that they are not going to interact with other than possibly combat don't really need to be fully developed. What I really want is information to describe the mood, tone, imagery, setting, etc of the pack on the whole. If a character wants to ask a question about gnoll lore or society, especially a question I may not have anticipated, it might be nice to have a resource for that information. I like the setup of the Monster Vault, Threats to the Nentir Vale, and the 2E monster books. I would probably like to see more emphasis placed on iconic monsters that will likely be in most campaigns (kobolds, orcs, goblins, ogres, trolls, dragons, etc) than some of the fringe creatures that would probably be used sparingly or in specific situations. I'd wager that orc tribes come up in more campaigns than aboleths. If I wanted to use an aboleth, it would certainly be something that I have planned for. [/QUOTE]
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