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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Things wrong with 4e: The Far Realm
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<blockquote data-quote="SkidAce" data-source="post: 5890625" data-attributes="member: 7706"><p>I understand your point of view, however I have the opposite feeling about it.</p><p></p><p>They started using and clarifying it too much. For some DMs it was popular due to their inclusion of <em>The Gates of Firestorm Peak</em> in their campaigns.</p><p></p><p>Plus the Far Realm was a natural fit for the Cthulhu mythos from the original Legends and Lore.</p><p></p><p>This "used" to be a unique feature for some DMs to style their campaign. Now with the profusion of monsters, kits, etc that they developed because they knew it was popular with some campaigns, it actually took away from the campaign "twist" that the DM and players liked.</p><p></p><p>Now its everywhere, and to be honest it bothers me personally. Some would say I wanted my campaign to be a special snowflake, fair enough. Before the mass communication of the internet, even though other DMs had the same brilliant idea, we were special.</p><p></p><p>Now when I get a new player I hear "Cthulhu, mind flayers, far realm, yawn...been there done that" even though they started with 4e! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Back to the point....something that is mysterious and unknowable should remain that way in production, and only be clarified by individual campaigns.</p><p></p><p>/ramble off.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 5890625, member: 7706"] I understand your point of view, however I have the opposite feeling about it. They started using and clarifying it too much. For some DMs it was popular due to their inclusion of [I]The Gates of Firestorm Peak[/I] in their campaigns. Plus the Far Realm was a natural fit for the Cthulhu mythos from the original Legends and Lore. This "used" to be a unique feature for some DMs to style their campaign. Now with the profusion of monsters, kits, etc that they developed because they knew it was popular with some campaigns, it actually took away from the campaign "twist" that the DM and players liked. Now its everywhere, and to be honest it bothers me personally. Some would say I wanted my campaign to be a special snowflake, fair enough. Before the mass communication of the internet, even though other DMs had the same brilliant idea, we were special. Now when I get a new player I hear "Cthulhu, mind flayers, far realm, yawn...been there done that" even though they started with 4e! :eek: Back to the point....something that is mysterious and unknowable should remain that way in production, and only be clarified by individual campaigns. /ramble off. [/QUOTE]
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Community
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Things wrong with 4e: The Far Realm
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