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Things wrong with 4e: The Far Realm
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<blockquote data-quote="steeldragons" data-source="post: 5895514" data-attributes="member: 92511"><p>Yeah, I think the key to the Far Realms is "less is more."</p><p></p><p>It's not "space between the stars". What if I want to have a D&D meets Star Trek/SpellJammers/Pigs in Space kinda game? It's not a dimension of pure Chaos (which, to my mind, should have the potential of causing insanity just as much as a momentary<em> glimpse</em> of the Far Realms). That's Limbo's job, as I've always understood it.</p><p></p><p>It is a dimension...incomprehensible! How do you "go into detail" on the incomprehensible? There's metaphor and analogy...but there can't (or shouldn't) really be "detail" or "explanation". Saying all of these things you encounter that have one (or one hundred) eyes and tentacles coming out of every orifice are from the Far Realms seems to be about as far as it needs to go. Actually adventuring into the Far Realms? That should be 1) nigh impossible or 2) come with severe after effects (assuming your body, at least, lives through the experience).</p><p></p><p>The Far Realms, themselves, are not something I, personally, have ever really used in a game/campaign. They are too..."out there." There's an awful lot of world, underworld, inner and outer planes, deities, guardians, immortal unknowns to get through/passed before you'd ever even see the threshold of "out there."</p><p></p><p>As with most things, in D&D, eventually, they try to detail it tooooo much! Leave the mystery. Leave the Far Realms...incomprehensible. Leave it to CoC!</p><p></p><p>Player: "So we've entered the Far Realms?! COOL! I float over to the great tentacled beast we see before us and attack! WOOHOO! I rolled a 20! I hit right?!"</p><p>ME/DM: "Blue."</p><p>Player: "What? Did I hit? If so, that's...43HP of damage."</p><p>Player 2: "I cast fireball on it. It's huge, right? Covering our whole field of vision, you said? So no worries about hitting any of the party, right?"</p><p>DM: "Bastion. To drive. Chicken Pot Pie."</p><p>Players: "Huh???!!!"</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5895514, member: 92511"] Yeah, I think the key to the Far Realms is "less is more." It's not "space between the stars". What if I want to have a D&D meets Star Trek/SpellJammers/Pigs in Space kinda game? It's not a dimension of pure Chaos (which, to my mind, should have the potential of causing insanity just as much as a momentary[I] glimpse[/I] of the Far Realms). That's Limbo's job, as I've always understood it. It is a dimension...incomprehensible! How do you "go into detail" on the incomprehensible? There's metaphor and analogy...but there can't (or shouldn't) really be "detail" or "explanation". Saying all of these things you encounter that have one (or one hundred) eyes and tentacles coming out of every orifice are from the Far Realms seems to be about as far as it needs to go. Actually adventuring into the Far Realms? That should be 1) nigh impossible or 2) come with severe after effects (assuming your body, at least, lives through the experience). The Far Realms, themselves, are not something I, personally, have ever really used in a game/campaign. They are too..."out there." There's an awful lot of world, underworld, inner and outer planes, deities, guardians, immortal unknowns to get through/passed before you'd ever even see the threshold of "out there." As with most things, in D&D, eventually, they try to detail it tooooo much! Leave the mystery. Leave the Far Realms...incomprehensible. Leave it to CoC! Player: "So we've entered the Far Realms?! COOL! I float over to the great tentacled beast we see before us and attack! WOOHOO! I rolled a 20! I hit right?!" ME/DM: "Blue." Player: "What? Did I hit? If so, that's...43HP of damage." Player 2: "I cast fireball on it. It's huge, right? Covering our whole field of vision, you said? So no worries about hitting any of the party, right?" DM: "Bastion. To drive. Chicken Pot Pie." Players: "Huh???!!!" [/QUOTE]
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