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<blockquote data-quote="Zombie Toast" data-source="post: 5703192" data-attributes="member: 6681184"><p>I have the opposite problem. I often write up interesting and relevant bits of info for adventures or settings then completely forget to include them when it's time actually play. Entire plot points disappear from my campaign simply because I completely forgot about the hooks I had planned. </p><p></p><p>One particularly bad example was a PC of committed a serious affront to a halfling NPC (in eberron). This led to a contract being put on the character from house Boromar (a halfling crime family). Rather than simply attempting to kill the PC though they would torment them in a variety of subtle ways: Stolen objects would be left in the PC's possessions or home and the guards tipped off. Halfling establishments charge exhorbitant prices or slip mild poisons or toxins into their food and drink. Spell component pouch filled with spider eggs so that one day when they go to cast a spell...spiders!</p><p></p><p>I had tons of stuff like this planned out to slip into the downtime between adventures and even during the adventures themselves...I never once remembered to include them. I was simply too distracted by other events in the game and in the heat of the moment it slipped my mind. Eventually the PCs just became too powerful for these minor tricks to be relevant anymore and so this whole plot thread vanished without anyone even knowing it was planned.</p></blockquote><p></p>
[QUOTE="Zombie Toast, post: 5703192, member: 6681184"] I have the opposite problem. I often write up interesting and relevant bits of info for adventures or settings then completely forget to include them when it's time actually play. Entire plot points disappear from my campaign simply because I completely forgot about the hooks I had planned. One particularly bad example was a PC of committed a serious affront to a halfling NPC (in eberron). This led to a contract being put on the character from house Boromar (a halfling crime family). Rather than simply attempting to kill the PC though they would torment them in a variety of subtle ways: Stolen objects would be left in the PC's possessions or home and the guards tipped off. Halfling establishments charge exhorbitant prices or slip mild poisons or toxins into their food and drink. Spell component pouch filled with spider eggs so that one day when they go to cast a spell...spiders! I had tons of stuff like this planned out to slip into the downtime between adventures and even during the adventures themselves...I never once remembered to include them. I was simply too distracted by other events in the game and in the heat of the moment it slipped my mind. Eventually the PCs just became too powerful for these minor tricks to be relevant anymore and so this whole plot thread vanished without anyone even knowing it was planned. [/QUOTE]
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