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Things you Think WoTC should follow from Paizo
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<blockquote data-quote="xechnao" data-source="post: 4873270" data-attributes="member: 58105"><p>The problem I see with Gurps is that it is bogged down with "isms" for the general public and when it comes to the established gamers, the <em>source</em> -read: the specialized D&Dlike game for their preferred genre and style- remains a better fit. The stats and the system Gurps uses are a modified version of what was developed for more abstract wargames -which may be a reasonably good enough fit for rpgs of the superfantasy genre- but it still fails to optimally connect to the generic casual public.</p><p></p><p>So for me, we are still not there yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I think it is a matter of comprehension and connection to the game system or toolset for the tabletop adventuring. Helping preparation time in terms of adventure design for gameplay is mostly welcome. 4e as a system is mostly focused on minis combat and I am not favorable of this. PoL seems to be a world style description to excuse the lifestyle of 4e PCs. Yeah, I do not think that Wotc should be trying to pass to the more open market something that focused for what tabletop rpgs are about.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4873270, member: 58105"] The problem I see with Gurps is that it is bogged down with "isms" for the general public and when it comes to the established gamers, the [I]source[/I] -read: the specialized D&Dlike game for their preferred genre and style- remains a better fit. The stats and the system Gurps uses are a modified version of what was developed for more abstract wargames -which may be a reasonably good enough fit for rpgs of the superfantasy genre- but it still fails to optimally connect to the generic casual public. So for me, we are still not there yet. :) I think it is a matter of comprehension and connection to the game system or toolset for the tabletop adventuring. Helping preparation time in terms of adventure design for gameplay is mostly welcome. 4e as a system is mostly focused on minis combat and I am not favorable of this. PoL seems to be a world style description to excuse the lifestyle of 4e PCs. Yeah, I do not think that Wotc should be trying to pass to the more open market something that focused for what tabletop rpgs are about. [/QUOTE]
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