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General Tabletop Discussion
*Dungeons & Dragons
Things You Would Rather Do Than Have A PC Kender?
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<blockquote data-quote="Eltab" data-source="post: 8113763" data-attributes="member: 6803337"><p>Killing the character(s) is better. No IRL hassles.</p><p></p><p>-Begin Tangent Story-</p><p>I attended a 4e Battle Interactive one year and got to share a table with two players whose characters were Classic Drow. They had not completely designed their characters for the first round (missing equipment and under-levelled), so they got clobbered and used up most of the group's ready healing getting them to safety. </p><p>During subsequent fights, 'because I'm CE' they could not follow any plan (including "run away faster than the monsters can follow") to achieve scenario goals.</p><p>By the Last Boss battle I had had it with them. We were trying to take down a god's throne room (long LFR story). The melee types were up close pounding on guardians while my Warlock provided fire support from the rear and the Drow hung out near me, wondering what their characters would/should do. Sure enough, the god himself arrived from our rear to interfere with us. I took a shot at Him and moved towards Him (offering the Drow Rogue flanking, incidentally), so He came over to smack me down. My character had a power that allowed attacks on me to be deflected to the nearest target - which the DM ruled meant my nearest ally. (I offered that a melee attack should be reflected back on the attacker.) "My nearest ally" happened to be the Drow Cleric. The damage one-shot-KO'ed the character. </p><p>Yes I picked an overpowering fight on purpose planning to sacrifice an "ally".</p><p>-End Tangent Story-</p><p> </p><p>The moral of the story:</p><p>There are ways to get rid of annoying disruptive PC characters without getting blamed for PvP, if you think through the situation thoroughly.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8113763, member: 6803337"] Killing the character(s) is better. No IRL hassles. -Begin Tangent Story- I attended a 4e Battle Interactive one year and got to share a table with two players whose characters were Classic Drow. They had not completely designed their characters for the first round (missing equipment and under-levelled), so they got clobbered and used up most of the group's ready healing getting them to safety. During subsequent fights, 'because I'm CE' they could not follow any plan (including "run away faster than the monsters can follow") to achieve scenario goals. By the Last Boss battle I had had it with them. We were trying to take down a god's throne room (long LFR story). The melee types were up close pounding on guardians while my Warlock provided fire support from the rear and the Drow hung out near me, wondering what their characters would/should do. Sure enough, the god himself arrived from our rear to interfere with us. I took a shot at Him and moved towards Him (offering the Drow Rogue flanking, incidentally), so He came over to smack me down. My character had a power that allowed attacks on me to be deflected to the nearest target - which the DM ruled meant my nearest ally. (I offered that a melee attack should be reflected back on the attacker.) "My nearest ally" happened to be the Drow Cleric. The damage one-shot-KO'ed the character. Yes I picked an overpowering fight on purpose planning to sacrifice an "ally". -End Tangent Story- The moral of the story: There are ways to get rid of annoying disruptive PC characters without getting blamed for PvP, if you think through the situation thoroughly. [/QUOTE]
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